User(s) browsing this thread: 1 Guest(s)
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
6G Wi-Fi Just came back
Sep 25, 2015    11:20 AM

718 0 0 0

Post: #1
Just came back
So I recently got back into competitively battling, and I've just made a team up, had a few gos with it, and it seems to be doing well. But it just doesn't have quite the right punch.... Well here's my team:

Espeon (M) @ Choice Specs
Shiny: Yes
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Dazzling Gleam
- Hidden Power [Fire]
- Psyshock
- Signal Beam

Oddly enough, the hp fire does quite well

Porygon2 @ Eviolite
Shiny: Yes
Trait: Analytic
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Recover
- Discharge
- Tri Attack
- Ice Beam

Alakazam (M) @ Life Orb
Shiny: Yes
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Signal Beam
- Foul Play
- Shadow Ball

Aggron (M) @ Aggronite
Shiny: Yes
Trait: Sturdy
EVs: 252 Atk / 116 SDef / 140 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Autotomize
- Stone Edge
- Iron Head
He's kind of my breaker for Diancie/Fairy types.

Sableye (M) @ Rocky Helmet
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Taunt
- Foul Play
- Will-O-Wisp

Sharpedo (M) @ Leftovers
Shiny: Yes
Trait: Speed Boost
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Ice Fang
- Protect

Any ideas on what I should change, and to what?

thanks, all help is much appreciated n.n

Find all posts by this user
Like Post Quote this message in a reply

Dec 28, 2015    7:29 AM

0 0 0

Post: #2
RE: Just came back
Looks like a great team, friend!

Is foul play on alakazam when it already has shadow ball? I would suggest pick of them. Also, dazzling gleam would be better at dealing with dark-types (I'm assuming that's what signal beam is for)

For the Aggron, I would suggest rock polish over autotomize as autotomize makes Aggron weigh less. To make use of that extra weight, heavy slam over iron head is a must as It can bulldoze entire teams. It's a little risky should you come across another heavy 'mon but it will be worth it.

A rapid spinner or defogger wouldn't go amiss on that team as well as a entry hazard setter.

Also, I've seen that the community doesn't react too well to (almost) entire teams of shiny.
It's okay if they're legit and all that but I'm just saying. But hey, If you like those shinies, who can say
you're wrong? Do what you wish with the colouring of the pokemon. I personally don't have too much
of a problem with all-shiny teams.

Hope I helped & Good luck with your team :)

Find all posts by this user
Like Post Quote this message in a reply

User(s) browsing this thread: 1 Guest(s)



We currently have no affiliations.

Apply for Affiliation



PokéSwitch / Dark
Design by Global Trade Station / Artwork by Darside