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So I just wanna be better at battling (Wi-Fi). I want to know if I should make a team with a variety of elemental types.... Or should I create more of a tactical team, with a tank for eg.; if so how should i party look like? and how should it be ordered?

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--Peace, Flow.
An effective general structure for a team is as follows:

Lead ~
Leads either set up some entry hazards, or set up weather conditions, or take people out with destiny bond. In short, they do something to make your team more effective. Examples: Tyranitar or Hippowdon for sandstorm teams; also can set up stealth rock. Abomasnow for hail teams. Froslass as suicide lead can lay down some spikes and take out an opponent with destiny bond. Bronzong or Slowbro can set up trick room for a trick room team. Azelf sets up Stealth Rock and proceeds to wreak havoc with powerful attacks, explosion included.

You will also probably want two primary sweepers. There are four kinds: physical, mixed, special, and tanks. You will NOT want two of the same category; you will be walled too easily, and will not be able to generate enough offensive momentum to break through anything. Tanks tend to use set-up moves, such as curse or agility, and they use their resistances and bulk to come in and set-up, then proceed to sweep as far as they can. Physical: Blaziken, Machamp, Lucario Mixed: Infernape, Salamence Special: Starmie, Gengar, Alakazam, Azelf, Tanks: Snorlax, Metagross

Once your sweepers have been chosen, then you should aim to pick two wall pokemon. These are split into four categories: physical, special, mixed, and bulky-water. Physical walls excel at taking physical hits; special walls take special attacks, and a good mixed wall can take hits from both sides of the board. When picking walls, pick them to do two things: 1) resist the weaknesses of your sweepers, and 2) take the hit that your sweeper can't. For example: Metagross has an extremely difficult time taking special fire hits, so you should aim for a special wall that resists fire, and as it turns out, bulky-waters, such as Vaporeon and Suicune both can take those hits well. And Lucario cannot take ground and fighting hits, so a ghost-wall that has flying or levitate would do well, such as Drifblim or Gengar (even though Gengar's not a wall, it can still force switches).

The last slot allows for some personal preference: this is where you would put a supporter, a third wall (you may be able to get both roles here), or perhaps another sweeper if you want more offensive power. Supporters either: help keep a weather condition, such as rain, sun, or trick room active, provide wish support to heal its allies, use heal bell or aromatherapy to remove status conditions (of which Umbreon can do both of those; be careful of getting bogged down!), or aim to inflict status conditions, such as paralysis, burns, or toxic to help defeat opposing pokemon.

This is a standard structure, and if followed correctly, can successfully win battles. If you have further questions, feel free to pm me. Good luck with battles! Btw, if you want to playtest, I will be available to battle later today. Pm me again.
here is a good team that i have used before and have won many battles with the team.

Gallade @ Lum Berry
Steadfast
Adamant (+ Atk, - SpA)
252 Atk/ 252 Spe/ 6 Hp

~Swords Dance
~Close Combat
~Night Slash
~Shadow Sneak

Bog standard SD Gallade is boggy. Sets up and SD and proceeds to sweep, very straightforward. Lum Berry helps net a 2HKO and walls that think they can status you to stop you, stuff like Umbreon, some Spiritombs, etc. Swords Dance makes Gallade hit 766 attack, which is devastating. Close Combat for STAB, Night Slash for coverage, and Shadow Sneak for priority, simple eh?

OH GOD IM BECOMING CANADIAN. Now I gotta drink milk out of a bag. Speaking of milk our next pokemon is...

Registeel!

Oh yeah, Registeel, another possible UU suspect and completely unrelated to milk. You thought I would say Miltank, you silly little person you! Registeel takes care of Swellow, Gallade's most common threat and counter. He also sets up Stealth Rocks, spreads Paralysis, and is annoying in general.

Registeel @ Leftovers
Clear Body
Careful (+SpDef, -SpA)
252 Hp/ 100 Atk/ 156 SpDef

~Rest
~Iron Head
~Thunder Wave
~Stealth Rock

Standard UU tank works wonders with his typing. The nazi monolith stops soooooooooooooooo much with this set and cripples everything else. Iron Head + TWave for Paraflinch, a devastating combo that keeps enemies from moving while the damage slowly accumulates. Stealth Rock is Stealth Rock, and is the dominant field condition for a reason. It breaks Sashes and destroys Flying types and makes 2HKO's into 0HKO's. Rest is Registeel's only recovery and makes people go FUUUUUUUUUUUUUUUUUUUUUUUUUU when they see it.

Now then, we have come pretty slow guys, lets choose a speedy special attacker to balance out our attackers. Let's run another possible UU Suspect, Moltres!

Moltres @ Life Orb
Pressure
Timid Nature
252 SpA / 4 Def / 252 Spe

~Fire Blast
~Air Slash
~Hidden Power Grass
~Roost

Yeah, umm Base 125 SpA with Roost and some huge attacks, means that Moltres is going to be messing with people alot. Fire Blast for STAB, Air Slash for more STAB, and HP Grass for Bulky waters. Roost provides some nice healing when those Stealth Rocks are getting you down with their damage. Moltres also covers Registeel's weaknesses perfectly and complements him.

With the addition of Moltres, pure bulky Waters like Milotic will rain on our parade, so let's add a pokemon that can take care of it AND help our team out.

Tangrowth @ Leftovers
Chlorophyll
Impish (+Def, - SpA)
252 Hp/ 228 Def/ 28 Spe

~Sleep Powder
~Leech Seed
~Knock Off
~Power Whip

This set is a perfect bulky water counter bar random Ice Beams. Sleep Powder shuts down counters while Leech Seed helps Tangrowth last longer and hurt Milotics. Knock Off takes away Leftovers recovery while also batting away choice items and Life Orbs to weaken their users. Power Whip provides an attack to the spaghetti monster and hurts Waters dead.

Still, Fire Attacks can rip through this team, especially opposing Moltres, so let's fix that by adding a Water type to complete a Fire-Grass-Water synergy circle that provides resistances galore. We still lack a physical revenge killer and an answer to fast and furious fire types like Moltres and possibly Ninetales with a Nasty Plot up. We also need something that can bat away Scarf Rotoms with ease. Enter Choice Band Azumarill, another favorite of mine and an amazing pokemon.

Azumarill @ Choice Band
Huge Power
Adamant(+Atk, -SpA)
240 Hp/ 252 Atk/ 16 Spe

~Aqua Jet
~Waterfall
~Superpower
~Double-Edge

Huge Power doubles Azumarill's Atk Stat while the Choice Band multiplies his Atk by 1.5 giving Azumarill massive Atk. With its natural bulk, this set aims to cause huge damage and take out speedy but fragile threats. Aqua Jet is a priority STAB move while Waterfall is a stronger and slower STAB move. Superpower is a super powerful and gives Azumarill an answer to Normal types and Steels. And finally Double-Edge adds coverage since almost nothing resists Water/Normal in UU.

Now then, we have two revenge killers with a speedy mid-game threat and a priority user with power rivaling Scizor. We have two Walls that wall things to death, spread status, and disrupt your opponent. We have a broken late-game sweeper that comes in the end and ends the game. We are missing a lead. Many leads come to mind now, but there's one pokemon I want to use.


Uxie @ Light Clay
Levitate
Impish(+Def, -SpA)
252 Hp/ 180 Def/ 76 Spe

~Reflect
~Light Screen
~Memento
~U-Turn

Wow, just wow. In case if you don't know, Memento lowers a pokemon's Atk and SpA stats by two levels, which cuts it in half while Reflect and Light Screen cut physical and special move damage in half respectively. So this means a QUADRUPLE DECREASE IN BOTH ATTACKING STATS and a free switch into Gallade to start messing with people. But that's a late-game thing, early game this guy sets up both screens and runs away while your opponent has to stare down Moltres or a wall that seem invulnerable behind the screens. Late-Game this guy can come back, set up the screens, and die, giving Gallade the perfect set-up for the perfect crime with a free SD against a probably weakened team.

Anyway, the strategy here is to lead with Uxie, go into Registeel and set up Rocks, and then use Azumarill and Moltres to wreck your opponent's teams while Registeel and Tangrowth spread status and weaken their team further. When all is said and done, Gallade will come in after Uxie and proceed to destroy your opponent.
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