11-19-2009, 05:58 PM
Having a good lead can swing the battle in favor of you winning. Having a bad one can put you in a crunch. I'll post some of the most common leads can explain why they are good.
Azelf - Azelf has great speed, attack, and special attack. It also has an amazing movepool so you are never sure what it is running. With it's speed, it can stop lower leads from setting up sr.
key moves - stealth rock, explosion, light screen, reflect, u-turn, taunt, fire blast, and trick.
Metagross - It has great bulk and attack. It can take a hit and then set up sr. It also has bullet punch to knock out focus sash mons and has access to screens and trick
key moves - stealth rock, explosion,
Jirachi - it has all around good stats. It can stop most fast leads (aero and azelf) from setting up sr with Iron Head's 60% flinch rate. Jirachi can also then trick the slower leads and let a sweeper set up on it.
key moves - sr, trick, iron head, twave, uturn
Aerodactly - aerodactly can guarantee that you will get up sr or stop the opponent's mon from getting sr up with it's awesome speed. It can also stop screen leads.
key moves - taunt, sr
Swampert - swampert has good stats but really can't do much besides set up sr and take a hit. It can also phaze stuff
Key moves - sr, roar
Infernape - with it's awesome offensive stats, it can hurt most of the normal leads. It has access to fake out which screws over focus sash leads.
key moves - sr, fake out, counter, taunt, close combat, fire blast
Roserade - it has great speed and special attack and has access to a sleep inducing move - sleep powder. It can set up spikes or toxic spikes on the opponents team.
key moves - toxic spikes, spikes, sleep powder
Hippowdon - it has good bulk and attack. It can also heal itself with slack off, roar away problems, set up sr reliably, and break sashes with sand storm.
key moves - roar, sr,
Ninjask - it can boost it's speed with speed boost and boost it's attack with sword dance. Then it can baton pass out to a sweeper.
key move - sword dance, baton pass
Smeargle - having access to any move is the key here. It can do anything but it's amazing at spike stacking by sleeping the opponent with spore.
Key moves - spore, toxic spikes, spikes, trick, sr, extreme speed
Now that you know the ten most common leads, you need to decide if your lead can beat the majority of them. Also make sure your lead helps your team by setting up toxic spikes, spikes, sr or stopping sr.
Stealth Rock=Sr
Azelf - Azelf has great speed, attack, and special attack. It also has an amazing movepool so you are never sure what it is running. With it's speed, it can stop lower leads from setting up sr.
key moves - stealth rock, explosion, light screen, reflect, u-turn, taunt, fire blast, and trick.
Metagross - It has great bulk and attack. It can take a hit and then set up sr. It also has bullet punch to knock out focus sash mons and has access to screens and trick
key moves - stealth rock, explosion,
Jirachi - it has all around good stats. It can stop most fast leads (aero and azelf) from setting up sr with Iron Head's 60% flinch rate. Jirachi can also then trick the slower leads and let a sweeper set up on it.
key moves - sr, trick, iron head, twave, uturn
Aerodactly - aerodactly can guarantee that you will get up sr or stop the opponent's mon from getting sr up with it's awesome speed. It can also stop screen leads.
key moves - taunt, sr
Swampert - swampert has good stats but really can't do much besides set up sr and take a hit. It can also phaze stuff
Key moves - sr, roar
Infernape - with it's awesome offensive stats, it can hurt most of the normal leads. It has access to fake out which screws over focus sash leads.
key moves - sr, fake out, counter, taunt, close combat, fire blast
Roserade - it has great speed and special attack and has access to a sleep inducing move - sleep powder. It can set up spikes or toxic spikes on the opponents team.
key moves - toxic spikes, spikes, sleep powder
Hippowdon - it has good bulk and attack. It can also heal itself with slack off, roar away problems, set up sr reliably, and break sashes with sand storm.
key moves - roar, sr,
Ninjask - it can boost it's speed with speed boost and boost it's attack with sword dance. Then it can baton pass out to a sweeper.
key move - sword dance, baton pass
Smeargle - having access to any move is the key here. It can do anything but it's amazing at spike stacking by sleeping the opponent with spore.
Key moves - spore, toxic spikes, spikes, trick, sr, extreme speed
Now that you know the ten most common leads, you need to decide if your lead can beat the majority of them. Also make sure your lead helps your team by setting up toxic spikes, spikes, sr or stopping sr.
Stealth Rock=Sr


