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Okay, I thought I'd share some of the most obvious things you need to account for on your team when making it. If anyone has any to add, please do.

1. Don't make all of your Pokemon weak to the same type.

This is a biggie. Let's say you have on your team:

-Infernape
-Jolteon
-Lucario
-Metagross
-Tentacruel
-Tyranitar

Note that all of these Pokemon have a Ground weakness. If someone had Swampert with Earthquake, for example, it could sweep this team easily.

A better team would be this:

-Gengar
-Gliscor
-Latias
-Lucario
-Raikou
-Roserade

The most common weaknesses that are on this team is three, to the Ice-type. However, it can be countered easily by switching to Lucario in this situation, as it is resistant to it and Fighting is super-effective against Ice.

2. Make your moves count.

Let's say you gave an Empoleon the following moves:

Hydro Cannon
Hydro Pump
Surf
Waterfall

Would you be putting the moves to it's fullest potential?

The answer is no. Putting all of one-type moves is a horrible idea. What if you faced a Grass-type, or a Pokemon with Water Absorb? You're out of luck. A better moveset would be the following:

Grass Knot
Ice Beam
Stealth Rock
Surf

Instead of only causing considerable damage to Fire, Rock, and Ground types, now you can also do super-effective damage to Flying, Water, Grass, and Dragon types.

3. IV's and EV's are important!

For a detailed guide on IV's, go to Tama's IV Guide.

For a detailed guide on EV's, go to Fish-E's EV Guide.

4. Make use of Hidden Powers.

What is Hidden Power?

Although it appears as a Normal-type move, Hidden Power's actual type and base power vary. Hidden Power inflicts damage using a type and base power determined by the user's IVs.
--Bulbapedia


Hidden Power is an extremely useful move when creating a moveset. You can get a move type that the Pokemon would not normally get. Although very few Pokemon can learn it by level up, any Pokemon that can utilize TMs can learn Hidden Power.

Let's consider Jolteon. If it has a moveset like this:

-Baton Pass
-Hidden Power Ice
-Substitute
-Thunderbolt

It can now cover, with it's new Ice-type attack, Grass-types, Dragon-types, and Ground-types. This is extremely useful if you want to give your Pokemon the best type coverage.

Hidden Power's type of a Pokémon with given IVs is represented by a number, calculated with this formula:
[Image: HPcalc1.png]
where a,b,c,d,e,f are calculated in this way:
a=1 if the Individual Value of HP is odd. If not, a=0
b=1 if the Individual Value of Attack is odd. If not, b=0
c=1 if the Individual Value of Defense is odd. If not, c=0
d=1 if the Individual Value of Speed is odd. If not, d=0
e=1 if the Individual Value of Special Attack is odd. If not, e=0
f=1 if the Individual Value of Special Defense is odd. If not, f=0

Use the number you got to find the Hidden Power of the Pokemon.

Number.....Type
0..............Fighting
1..............Flying
2..............Poison
3..............Ground
4..............Rock
5..............Bug
6..............Ghost
7..............Steel
8..............Fire
9..............Water
10............Grass
11............Electric
12............Psychic
13............Ice
14............Dragon
15............Dark

Other ways of finding a Pokemon's Hidden Power are by attacking a Kecleon or by inputting it into a calculator such as this one. You must input your Pokemon's IV's for it to work.

Damage of the Hidden Power is calculated in a very same manner like its type, using the following formula:
[Image: HPcalc2.png]
u=1 if the Individual Value of HP divided by 4 has a remainder of 2 or 3. If not, u=0.
v=1 if the Individual Value of Attack divided by 4 has a remainder of 2 or 3. If not, v=0.
w=1 if the Individual Value of Defense divided by 4 has a remainder of 2 or 3. If not, w=0.
x=1 if the Individual Value of Speed divided by 4 has a remainder of 2 or 3. If not, x=0.
y=1 if the Individual Value of Special Attack divided by 4 has a remainder of 2 or 3. If not, y=0.
z=1 if the Individual Value of Special Defense divided by 4 has a remainder of 2 or 3. If not, z=0.

Hidden Power's power is a number ranging from 30 to 70, inclusively. The higher the number, the more powerful the attack. When calculating, round the number down to the nearest number for the power.
I dont know the equations im only in 5th grade,could you make it easier for me to understand????
(11-19-2009 04:15 PM)YoshiEgg25 Wrote: [ -> ]Other ways of finding a Pokemon's Hidden Power are by attacking a Kecleon or by inputting it into a calculator such as this one. You must input your Pokemon's IV's for it to work.

There you go.
These are probably the most basic of concepts related to competitive battling. Maybe a section on prediction, how to eliminate it (it's possible, but I want you to think 001_tongue), and pivotting, as well as a section on the various types of teams and when you have time a part explaining how the metagame changes over time. 001_tongue
(11-19-2009 05:39 PM)Clam Wrote: [ -> ]These are probably the most basic of concepts related to competitive battling. Maybe a section on prediction, how to eliminate it (it's possible, but I want you to think 001_tongue), and pivotting, as well as a section on the various types of teams and when you have time a part explaining how the metagame changes over time. 001_tongue

Thanks for making my life 50 times harder, Clam. 001_tt2

I'll work on it when I have time.
It's my job. 001_smile

Well, Heavy offense basically eliminates prediction so now it's 49 times harder. 001_tongue

~I hear a, "Your welcome"~

Anyway, I really like this school thingy. I guess it's time for me to get working....
this helped!
This guide does teach some things, but lacks some of the other useful information to build a healthy team.
First of all, you should add a small guide of how to deal with entry harzards. (Stealth Rock, Spikes, and Toxic Spikes)
Secondly, you should add facts on how to build Ballance, Stall, Offense, Semi-Stall, Hail, Rain Dance etc, and how to oppose them.
Other things could be added too, but these are some ideas that I think can help the most.
How much is dependant on IV breeding because I only use natures and evs and am fine although I am a bit picky on my pokemon's personality.
My Tem is a Lucario, Gliscore, Sandslash, Charizard, Blastoise, and Septile and my battles work out fine. 001_smile Sorry for just being outta nowhere.
lol some of these things are kinda obvious, though maybe not so much to some people

I would like to add that having some pokes with type immunities can be a great advantage if you are good at predicting what moves your opponent are going to try to pull on you.

Having pokes with type resistances that cover other pokes weakness's is also something to consider when building teams.

Pokes with abilities like sand stream and snow warning are essential for good sandstorm and hail teams.

Maybe add in a lead that could deploy stealth rocks or spikes early on in the battle for maximum effectiveness. Or a rapid spinner to stop those strategies.

With speed being such an important factor in the metagame, a trick room team can totally destroy a team built around speed, making all those speed EVs and IVs useless. ^_^
(03-13-2010 11:52 PM)Caytedid Wrote: [ -> ]Here is a great team you might want with you when you're going to battle someone from WI-FI, if you have these Pokemon, use 'em: Typlosion, Lucario, Rhyperior, Sizor, Electrivire, Magmortar, and Garchomp. I works out with me.

That's a poor team.

Typlosion is bad, as is Magmortar and Electivire. Garchomp is Uber and there is very little synergy with those team members...
(03-14-2010 02:37 AM)Fish-E Wrote: [ -> ]
(03-13-2010 11:52 PM)Caytedid Wrote: [ -> ]Here is a great team you might want with you when you're going to battle someone from WI-FI, if you have these Pokemon, use 'em: Typlosion, Lucario, Rhyperior, Sizor, Electrivire, Magmortar, and Garchomp. I works out with me.

That's a poor team.

Typlosion is bad, as is Magmortar and Electivire. Garchomp is Uber and there is very little synergy with those team members...

I agree with Fish, except that Electivire has its uses.

I'll edit it when I have time; I just haven't had much of any.
(03-14-2010 06:52 PM)YoshiEgg25 Wrote: [ -> ]
(03-14-2010 02:37 AM)Fish-E Wrote: [ -> ]
(03-13-2010 11:52 PM)Caytedid Wrote: [ -> ]Here is a great team you might want with you when you're going to battle someone from WI-FI, if you have these Pokemon, use 'em: Typlosion, Lucario, Rhyperior, Sizor, Electrivire, Magmortar, and Garchomp. I works out with me.

That's a poor team.

Typlosion is bad, as is Magmortar and Electivire. Garchomp is Uber and there is very little synergy with those team members...

I agree with Fish, except that Electivire has its uses.

I'll edit it when I have time; I just haven't had much of any.

If they have the RIGHT moves and if you know HOW to use them right, YOU CAN ACTUALLY WIN! I BEAT ALL MY GAMES IN TWO DAYS! ALL I DID WAS MAKE MY TEAM LIKE THAT, AND I WORKED IT OUT!
(03-14-2010 07:25 PM)Caytedid Wrote: [ -> ]
(03-14-2010 06:52 PM)YoshiEgg25 Wrote: [ -> ]
(03-14-2010 02:37 AM)Fish-E Wrote: [ -> ]
(03-13-2010 11:52 PM)Caytedid Wrote: [ -> ]Here is a great team you might want with you when you're going to battle someone from WI-FI, if you have these Pokemon, use 'em: Typlosion, Lucario, Rhyperior, Sizor, Electrivire, Magmortar, and Garchomp. I works out with me.

That's a poor team.

Typlosion is bad, as is Magmortar and Electivire. Garchomp is Uber and there is very little synergy with those team members...

I agree with Fish, except that Electivire has its uses.

I'll edit it when I have time; I just haven't had much of any.

If they have the RIGHT moves and if you know HOW to use them right, YOU CAN ACTUALLY WIN! I BEAT ALL MY GAMES IN TWO DAYS! ALL I DID WAS MAKE MY TEAM LIKE THAT, AND I WORKED IT OUT!

I just won the game with a Feraligatr and a HootHoot in one day. That doesn't make them a good team!
lol aww people didnt forget about me haha
I believe the best team is a team with type's that your good with and can easily get out of a rough spot with. Strategy works out great if you have your favorite type's in your team.And EV IV stuff works out good if you work out the formula on the first post, And i agree with fish two, they have no back up formula to counter a possible OHKO.
not here to bump the thread but this thread needs an update on team constructing >.>
this is really helpful but i'v been wondering if its possible to win battles with cute pokemon like pikachu or cherrim
(12-10-2010 01:19 AM)Melony Wrote: [ -> ]this is really helpful but i'v been wondering if its possible to win battles with cute pokemon like pikachu or cherrim


Not in the OU Tier, which is pretty much the standard for GTS.
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