07-28-2008, 11:00 AM
------------------------VENUSAUR------------------------
Type: Grass/Poison
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SAtk / 100 SDef / 80 Spd
Pros: Good support movepool, overall solid stats
Cons: Limited offensive movepool, lacks Ground resistance
Venusaur @Black Sludge
EVs: 252 HP / 108 Def / 148 SDef
Calm Nature
-Energy Ball/Grass Knot
-Sludge Bomb/Hidden Power [Fire]
-Leech Seed
-Sleep Powder
It can be very annoying with Leech Seed and Sleep Powder. Sludge Bomb is good
for STAB, but HP Fire hits Steels and other Grass types.
------------------------CHARIZARD------------------------
Type: Fire/Flying
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SAtk / 85 SDef / 100 Spd
Pros: High Sp. Attack and Speed
Cons: 4x Stealth Rock weakness, can't boost its Sp. Attack
Charizard @Leftovers/Expert Belt
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
-Flare Blitz
-Earthquake
-Dragon Claw
-Swords Dance/Dragon Dance
Boost your Attack up to sweep. Fire + Dragon hits every Pokemon for at least
neutral damage except for Heatran, who is taken care of by Earthquake.
Charizard @Salac Berry
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
-Belly Drum
-Fire Punch
-Dragon Claw
-Earthquake
You can actually use Stealth Rock to your advantage. Make sure your HP is an
odd number and switch in against something that can't hurt you (i.e. Ground
attack). SR takes away 50%, Belly Drum takes away another half, and you'll
still have 1 HP left to activate Salac. Very risky, but payoff is great.
Charizard @Salac Berry
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
-Belly Drum
-Fire Punch
-Dragon Claw/Earthqauke
-Substitute
This is a much safer alternative to the above set. Sub + Belly Drum bring your
health down to the level where Salac can activate (make sure your HP is
divisible by 4!). However, you lack the type coverage that the previous set
gives you.
Charizard @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Hasty/Mild Nature
-Flamethrower/Fire Blast/Overheat
-Dragon Pulse
-Focus Punch
-Air Slash/Hidden Power [Grass/Electric]
Utilizes the higher of Charizard's offensive stats. Focus Punch hits Blissey,
Air Slash can flinch, HP Grass takes care of Swampert, and HP Electric is
for Gyarados.
------------------------BLASTOISE------------------------
Type: Water
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SAtk / 105 SDef / 78 Spd
Pros: High defenses, great support movepool
Cons: Overshadowed by many better Water types, stats are rather mediocre,
poor special movepool
Blastoise @Leftovers
EVs: 252 HP / 148 Def / 106 SDef
Bold Nature
-Surf
-Rapid Spin
-Roar/Haze
-Toxic/Yawn/Counter/Mirror Coat/Ice Beam
Blastoise is great as a support Pokemon. Choose any of the above moves to suit
the needs of your team.
Blastoise @Leftovers
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
-Surf
-Toxic
-Rest
-Sleep Talk
A typical Rest+Sleep Talk set. Good for UU, but is otherwise outclassed by
Milotic.
----------------------BUTTERFREE------------------------
Type: Bug/Flying
Ability: Compoundeyes
Base Stats: 60 HP / 45 Atk / 50 Def / 80 SAtk / 80 Spd / 70 Spd
Pros: Ability gives it accurate status moves
Cons: 4x Stealth Rock weakness, stats are mediocre at best
Butterfree @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Timid Nature
-Sleep Powder
-Stun Spore
-Bug Buzz
-Tail Wind
Use your ability to sleep something and inflict paralysis on something
else. Tail Wind is for team support before Butterfree goes down.
Butterfree @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Bug Buzz
-Shadow Ball
-Energy Ball
-Hidden Power [Fire]/Sleep Powder
Butterfree's special attack is somewhat decent, but its poor speed kills it.
----------------------BEEDRILL---------------------------
Type: Bug/Poison
Ability: Swarm
Base Stats: 65 HP / 80 Atk / 40 Def / 45 SpA / 80 SpD / 75 Spd
Pros: Its Attack is decent at least
Cons: Low Speed limits sweeping potential, every other stat is poor
Beedrill @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Poison Jab
-X-Scissor/U-Turn
-Brick Break
-Aerial Ace
Typical Choice sweeper.
Beedrill @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Substitute/Endure
-X-Scissor
-Endeavor
-Poison Jab
Get yourself down to 1 HP and use Endeavor. Too bad Beedrill has no way of
dealing with Ghosts.
Beedrill @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Agility
-Baton Pass
-X-Scissor
-Swords Dance/Poison Jab
Agility and Baton Pass away. You can Swords Dance if you have the chance, but
you probably won't.
------------------------PIDGEOT--------------------------
Type: Normal/Flying
Ability: Keen Eye/Tangled Feet
Base Stats: 83 HP / 80 Atk / 75 Def / 70 SAtk / 70 SDef / 91 Spd
Pros: Gets stronger moves in D/P
Cons: Mediocre stats, completely outclassed by Staraptor and other birds
Pidgeot @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Brave Bird
-Return/Double-Edge
-Steel Wing
-U-Turn
The standard moveset for Normal/Flying bird Pokemon. U-Turn scouts for counters
and can get you out of trouble.
----------------------RATICATE--------------------------
Type: Normal
Ability: Guts/Run Away
Base Stats: 55 HP / 81 Atk / 60 Def / 50 SAtk/ 70 SDef / 97 Spd
Pros: Super Fang, Guts can come in handy
Cons: Mediocre Attack, poor defenses
Raticate @Flame Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Guts
-Protect
-Facade
-Crunch
-Super Fang/U-Turn
Protect to scout for attacks and let Flame Orb burn yourself, then hit things
with a Guts boosted 140-power Facade.
Raticate @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Guts
-Counter
-Reversal
-Endeavor
-Quick Attack/Crunch
Survive a powerful physical attack, then Counter it back. Once you're at low
HP, use Reversal or Endeavor depending on what works better against the
opponent you're facing.
----------------------FEAROW----------------------------
Type: Normal/Flying
Ability: Keen Eye
Base Stats: 65 HP / 90 Atk / 65 Def / 61 SAtk / 61 SDef / 100 Spd
Pros: Above average Attack and Speed
Cons: Can't learn Brave Bird, outclassed by several other Normal/Flyers
Fearow @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Drill Peck
-Double-Edge
-U-Turn
-Quick Attack/Pursuit
Fearow is near the lower end of Normal/Flying birds, but it's slightly better
than Pidgeot with its nice Attack and Speed stats. It's a shame it doesn't get
Brave Bird.
----------------------ARBOK-----------------------------
Type: Poison
Ability: Intimidate/Shed Skin
Base Stats: 60 HP / 85 Atk / 69 Def / 65 SAtk / 79 SDef / 80 Spd
Pros: Pretty good physical movepool, makes a decent Fighting counter
Cons: Bad stats
Arbok @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Intimidate
-Gunk Shot
-Crunch
-Earthquake
-Ice Fang
The only real set for Arbok. Its defenses are bad and its Attack and Speed
aren't anything special either, so you might as well hit things as hard as
you can while you're still alive.
----------------------PIKACHU---------------------------
Type: Electric
Ability: Static
Base Stats: 35 HP / 55 Atk / 30 Def / 50 SAtk / 40 SDef / 90 Spd
Pros: Attack AND Special Attack are doubled with Light Ball, Surf is a bonus
Cons: Extremely low defenses, can't take a hit and has trouble switching into
anything
Pikachu @Light Ball
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid/Hasty Nature
-Thunderbolt
-Focus Punch/Brick Break
-Grass Knot/Hidden Power [Ice]/Surf
-Substitute
With Light Ball boosting both your offenses, it can strike hard with its
special attacks while hitting Blissey with Fighting moves. Surf is only
available from Pokemon Battle Revolution.
----------------------RAICHU----------------------------
Type: Electric
Ability: Static
Base Stats: 60 HP / 90 Atk / 55 Def / 90 SAtk / 80 SDef / 100 Spd
Pros: Good movepool for an Electric type
Cons: Low HP and Defense
Raichu @Leftovers
EVs: 6 Atk / 252 SAtk / 252 Spd
Hasty Nature
-Thunderbolt
-Substitute/Nasty Plot
-Focus Punch
-Hidden Power [Ice]/Surf/Grass Knot
Standard Raichu set, which can deal good damage on both special and physical
fronts. There's a SubPunch combo in there, but if you're good at predicting,
you don't need Sub and can use the chance to Nasty Plot. Keep in mind that
there's no way to get Nasty Plot and Surf on the same set.
Raichu @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Mild/Hasty Nature
-Thunderbolt
-Hidden Power [Ice]
-Grass Knot/Surf
-Focus Punch
This Raichu just wants to go all out special attacking and uses prediction to
beat Blissey with Focus Punch.
----------------------SANDSLASH-------------------------
Type: Ground
Ability: Sand Veil
Base Stats: 75 HP / 100 Atk / 110 Def / 45 SAtk / 55 SDef / 65 Spd
Pros: Good Attack and Defense
Cons: Limited movepool, outclassed by many other Ground types
Sandslash @Leftovers
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
-Earthquake
-Stone Edge
-Swords Dance
-X-Scissor/Counter
It's a simple Swords Dance moveset. Not very special, but unfortunately,
Sandslash doesn't have many moves that make it stand out. X-Scissor is for
Grass-types, while Counter is great as a surprise.
Sandslash @Leftovers
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature
-Earthquake
-Stone Edge
-Rapid Spin
-Stealth Rock
A more defensive set. Sandslash is a solid Spinner, though it is outclassed
by Donphan and Claydol.
----------------------NIDOQUEEN-------------------------
Type: Ground/Poison
Ability: Poison Point/Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SAtk / 85 SDef / 76 Spd
Pros: Makes a nice Fighting-type counter, higher defenses than Nidoking.
diverse movepool
Cons: Offensive stats are rather mediocre
Nidoqueen @Leftovers
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
-Earthquake
-Stone Edge
-Counter
-Fire Punch
Earthquake and Stone Edge covers most opponents, while Fire Punch helps against
Bronzong and Skarmory. Nidoqueen's nice HP and Defense makes Counter a good
choice against opponents who think they can get an easy KO with a physical
attack.
Nidoqueen @Choice Band/Choice Scarf
EVs: 90 HP / 252 Atk / 168 Spd
Adamant Nature
-Earthquake
-Stone Edge
-Poison Jab
-Fire Punch
A set that would work better on the more offensive Nidoking, but Nidoqueen can
still do some damage.
Nidoqueen @Choice Specs/Choice Scarf
EVs: 90 HP / 252 SAtk / 168 Spd
Modest Nature
-Earth Power
-Thunderbolt
-Ice Beam
-Sludge Bomb/Flamethrower/Focus Punch
Sludge Bomb can be used for additional STAB, but Focus Punch nails Blissey.
----------------------NIDOKING--------------------------
Type: Ground/Poison
Ability: Poison Point/Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spd
Pros: Diverse movepool, good offensive stats
Cons: Rather frail with weaknesses to common types
Nidoking @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Earthquake
-Stone Edge
-Poison Jab
-Megahorn
Nidoking's higher Attack and ability to learn Megahorn makes him a far better
physical sweeper than Nidoqueen.
Nidoking Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature
-Earth Power
-Thunderbolt
-Ice Beam
-Sludge Bomb/Flamethrower/Focus Punch
With an impressive array of special moves, Nidoking can use a special sweeping
moveset as well.
Nidoking @Leftovers/Life Orb
EVs: 132 Atk / 240 SAtk / 136 Spd
Lonely Nature
-Earthquake
-Stone Edge
-Ice Beam
-Thunderbolt
If the restrictions of Choice items aren't your thing, Nidoking makes a nice
mixed sweeper with attacks that can hurt most of the Pokemon in the game.
----------------------CLEFABLE--------------------------
Type: Normal
Ability: Cute Charm/Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SAtk / 90 SDef / 60 Spd
Pros: Awesome new ability in Magic Guard, very diverse movepool and great
variety of support moves
Cons: Besides HP and SDef, its stats are rather lackluster
Clefable @Leftovers
EVs: 252 HP / 160 Def / 98 SAtk
Bold Nature
Ability: Magic Guard
-Thunderbolt
-Ice Beam
-Calm Mind
-Softboiled
The standard set for Clefable, featuring BoltBeam as your offensive combo, Calm
Mind to boost those two moves, and Softboiled to heal your lost HP. Clefable's
unique Magic Guard ability is what makes it stand out from other Pokemon with
a similar moveset.
Clefable @Leftovers
EVs: 252 HP / 80 Atk / 176 SAtk
Brave Nature
Ability: Magic Guard
-Focus Punch
-Substitute
-Thunderbolt
-Ice Beam
If you want the BoltBeam combo, but still want to hurt Blissey, then this
mixed sweeping set is for you.
Clefable @Choice Specs
EVs: 252 HP / 6 Def / 252 SAtk
Modest Nature
Ability: Magic Guard
-Ice Beam
-Thunderbolt
-Flamethrower/Fire Blast
-Grass Knot
Clefable is not built like your standard special sweeper, but it can still
hurt a variety of opponents with its large special movepool.
Clefable @Leftovers
EVs: 252 HP / 80 Def / 178 SDef
Bold Nature
Ability: Magic Guard
-Counter
-Wish/Softboiled
-Light Screen
-Seismic Toss
Most people underestimate Clefable's defensive abilities and Counter punishes
them for their oversight. Light Screen forces opponents to hit you with
physical moves that you can Counter and afterwards, you can use a healing move
to recover lost HP.
Clefable @Leftovers
EVs: 252 HP / 80 Def / 178 SDef
Bold Nature
Ability: Magic Guard
-Encore
-Wish
-Thunder Wave/Ice Beam
-Seismic Toss
Encore is such a fun move on Clefable since it can switch into virtually any
non-damaging move and Encore it. Once your opponent is stuck repeating its
move, do whatever you want. You can heal the team with Wish, paralyze the foe
with Thunder Wave, or take them down with Ice Beam or Seismic Toss.
----------------------NINETALES-------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SAtk / 100 SDef / 100 Spd
Pros: Has a more diverse movepool than in Advance, good Speed
Cons: Outclassed by Infernape and other Fire types with better Sp. Attack
Ninetales @ Leftovers
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Nasty Plot
-Hypnosis
-Flamethrower
-Energy Ball
Put an opponent to sleep, then Nasty Plot and sweep with your two special
moves. Energy Ball covers all of Ninetales's weaknesses - Water, Rock, and
Ground.
----------------------WIGGLYTUFF------------------------
Type: Normal
Ability: Cute Charm
Base Stats: 140 HP / 70 Atk / 45 Def / 75 SAtk / 50 SDef / 45 Spd
Pros: High HP, diverse movepool
Cons: The rest of its stats range from average to terrible
Wigglytuff @Leftovers
EVs: 6 HP / 252 Def / 252 SDef
Impish Nature
-Counter
-Wish
-Light Screen
-Seismic Toss/Double-Edge
Counter is perfect on Wigglytuff, who has massive HP but pathetic Defense. Wish
heals you after you take damage and Light Screen forces foes to use physical
attacks. Seismic Toss has consistent damage, but Double-Edge is also nice.
Since you have such high HP and a healing move, the recoil doesn't matter.
Wigglytuff @Choice Specs
EVs: 148 Def / 252 SAtk / 110 SDef
Modest Nature
-Hyper Voice
-Ice Beam
-Thunderbolt
-Focus Blast
Wigglytuff learns a ton of special attacks and since its Sp. Attack stat is
higher than its Attack, you can put it to good use with a Choice Specs set.
Wigglytuff @Choice Band
EVs: 252 Atk / 148 Def / 110 SDef
Brave Nature
-Double-Edge/Return
-Gyro Ball
-Ice Punch
-Focus Punch
Gyro Ball makes Wigglytuff an interesting Choice Bander and it can learn a
variety of other physical moves for this set.
----------------------VILEPLUME-------------------------
Type: Grass/Poison
Ability: Chlorophyll
Base Stats: 75 HP / 80 Atk / 85 Def / 100 SAtk / 90 SDef / 50 Spd
Pros: Good SAtk and SDef, nice selection of support and status moves
Cons: Very slow, small offensive movepool
Vileplume @Heat Rock/Lum Berry
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
-Sunny Day
-Solarbeam
-Sleep Powder
-Sludge Bomb/Hidden Power [Fire/Ice]
Goes along well with Vileplume's ability. Sludge Bomb works as a second STAB
move, but HP Fire is the better choice since it also covers Steel types. HP Ice
hits Dragon and Flying opponents.
Vileplume @Leftovers
EVs: 252 HP / 100 Def / 158 SDef
Calm Nature
-Sludge Bomb/Energy Ball/Grass Knot
-Sleep Powder
-Aromatherapy
-Moonlight/Stun Spore
A more defensive set. Choose an attacking move depending on what you want to
hit. Sleep Powder disables counters, Aromatherapy rids the team of status
moves, and Moonlight keeps you alive. Stun Spore is an option that gives you
a chance at double status.
----------------------PARASECT--------------------------
Type: Bug/Grass
Ability: Effect Spore/Dry Skin
Base Stats: 60 HP / 95 Atk / 80 Def / 60 SAtk / 80 SDef / 30 Spd
Pros: Learns Spore, 4x Ground resistance, Water immunity with Dry Skin
Cons: Many weaknesses including a 4x Flying and Fire weakness, terribly slow
Parasect @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Dry Skin
-Spore
-X-Scissor
-Swords Dance/Aromatherapy
-Stun Spore/Brick Break
Spore is the most obvious reason to use Parasect, since it's one of the few
Pokemon that gets this move. Support yourself with Swords Dance or support the
team with Aromatherapy. Stun Spore for a chance at double status or use Brick
Break to hit Rocks and Steels.
Parasect @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Dry Skin
-X-Scissor
-Brick Break
-Pursuit/Aerial Ace
-Spore
It's slow, but it has a nice Attack stat to take advantage of with Choice Band.
Spore is still there to inflict a hit-and-run Sleep.
----------------------VENEMOTH--------------------------
Type: Bug/Poison
Ability: Shield Dust/Color Glasses
Base Stats: 70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spd
Pros: Good Sp. Attack and Speed
Cons: Frail defenses
Venemoth @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Color Glasses
-Bug Buzz
-Sludge Bomb
-Psychic
-Hidden Power [Fire]/Sleep Powder
Good Sp. Attack and Speed means it can make a decent UU/NU special sweeper.
Venemoth @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Timid Nature
Ability: Color Glasses
-Bug Buzz
-Sleep Powder
-Agility
-Baton Pass
Agility up and put something to sleep (or the other way around) and then pass
to something that likes the Speed boost.
----------------------DUGTRIO---------------------------
Type: Ground
Ability: Arena Trap/Sand Veil
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SAtk / 70 SDef / 120 Spd
Pros: The only fully-evolved Pokemon with Arena Trap, excellent Speed
Cons: Attack is mediocre and is dependant on an item boost
Dugtrio @Choice Band/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Arena Trap
-Earthquake
-Stone Edge
-Aerial Ace
-Shadow Claw
Hasn't changed much from Advance besides getting Shadow Claw and a stronger
Rock move. The main decision comes down to Choice Band or Life Orb. Dugtrio's
Attack is only mediocre, so a big boost from CB is very important. But LO
gives you diversity, where as CB lets enemies switch in and set up
on you after you kill something. However, LO's power boost is too low compared
to CB and you'll fail to OHKO or 2HKO many things.
The choice is yours to make.
----------------------PERSIAN---------------------------
Type: Normal
Ability: Technician/PickUp
Base Stats: 65 HP / 70 Atk / 60 Def / 65 SAtk / 65 SDef / 115 Spd
Pros: Very fast, learns Hypnosis, Technician
Cons: Besides Speed, all its other stats are poor
Persian @Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Return
-Bite
-Aerial Ace
-Hypnosis
One of the main reasons to use Persian is that it learns Hypnosis. With its
high speed, it is one of the fastest sleepers in the game.
Persian @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Return
-Fake Out
-Bite
-Aerial Ace/U-Turn
With Technician, Fake Out becomes much stronger and Bite gains more power
than Crunch. Use Aerial Ace for Fighting types or U-Turn to escape from
tough opponents.
Persian @Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Technician
-Swift
-Water Pulse
-Hypnosis
-Nasty Plot
Special sweeping Persian may seem unusual, but a Technicianed Swift is pretty
strong. It can also put counters to sleep and use Nasty Plot to boost its
Sp. Attack. Water Pulse for Rock types.
----------------------GOLDUCK---------------------------
Type: Water
Ability: Damp/Cloud Nine
Base Stats: 80 HP / 82 Atk / 78 Def / 95 SAtk / 80 SDef / 85 Spd
Pros: Good Sp. Attack, unique Cloud Nine ability
Cons: Other stats are mediocre, limited movepool
Golduck @Leftovers
EVs: 30 HP / 252 SAtk / 228 Spd
Modest Nature
Ability: Cloud Nine
-Surf
-Ice Beam
-Calm Mind
-Hypnosis
Not much has changed for special-attacking Golduck. Put counters to sleep,
Calm Mind up, and sweep.
----------------------PRIMEAPE--------------------------
Type: Fighting
Ability: Vital Spirit/Anger Nerve
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SAtk / 70 SDef / 95 Spd
Pros: One of the fastest Fighting types (second only to Infernape)
Cons: Frail defenses
Primeape @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Vital Spirit
-Close Combat
-Stone Edge
-Ice Punch/Thunderpunch
-U-Turn
Primeape can hit a lot of types supereffectively with the variety of moves it
learns. U-Turn is handy for hitting Psychics and scouting for switch ins.
Primeape @Salac Berry
EVs: 82 HP / 252 Atk / 176 Spd
Adamant Nature
Ability: Anger Point
-Reversal
-Substitute
-Stone Edge
-Ice Punch
Set up a Sub and hope that your enemy critical hits you while you're behind it.
This will instantly max out your Attack for Reversal. With Sub, you have 4
chances of this happening.
----------------------ARCANINE--------------------------
Type: Fire
Ability: Flash Fire/Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SAtk / 80 SDef / 95 Spd
Pros: Overall good stats, improved physical movepool
Cons: Movepool is still rather shallow and it is easily countered by
a variety of standard opponents.
Arcanine @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Intimidate
-Flare Blitz
-Extremespeed
-Crunch
-Thunder Fang
Arcanine has a lot more physical options then in previous generaions. Flare
Blitz is obviously its best move, and now it has Thunder Fang to take on
some Water types. Extremespeed strikes first and can finish off weakened
opponents who are usually faster than you. You don't need this much on the
Choice Scarf set though.
Arcanine @Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Rash Nature
Ability: Intimidate
-Overheat
-Dragon Pulse
-Hidden Power [Ground/Grass]
-Extremespeed
Arcanine's Sp. Attack is great as well so a special sweeping set is also
effective. Fire and Dragon cover everything except Heatran, which is where
HP Ground comes in. You can also choose Grass for Swampert and Rhyperior.
Extremespeed is there again, since Arcanine's special movepool isn't quite
that diverse.
Arcanine @Leftovers
EVs: 6 HP / 252 SAtk / 252 Spd
Adamant Nature
Ability: Intimidate
-Flare Blitz
-Extremespeed
-Howl
-Thunder Fang
If you want to boost your Attack, but still want the diversity of attacks, then
use the Howl set.
----------------------POLIWRATH-------------------------
Type: Water/Fighting
Ability: Water Absorb/Damp
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SAtk / 90 SDef / 70 Spd
Pros: Good counter to Tyranitar and most Water-types
Cons: Overall stats are rather mediocre
Poliwrath @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Water Absorb
-Focus Punch
-Waterfall/Ice Punch
-Substitute
-Hypnosis
Set up a Sub, then Focus Punch anything that isn't resistant to Fighting. If
it's too tough to beat, put it to sleep. Waterfall is for a second STAB, but
Ice Punch hits Flying and Grass foes.
Poliwrath @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Water Absorb
-Belly Drum
-Brick Break
-Waterfall
-Substitute/Rock Slide
Much more risky to use. Make sure you have an HP number divisible by 4, then
Sub and Drum to bring yourself down to exactly 75% health and prepare to sweep
with your maxed out Attack. If you're feeling extra brave, you don't even need
Sub and simply hope that your enemy won't do more than 50% damage when you use
Belly Drum.
----------------------ALAKAZAM--------------------------
Type: Psychic
Ability: Inner Focus/Synchronize
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SAtk / 85 SDef / 120 Spd
Pros: Excellent Special Attack and Speed make it a great special sweeper
Cons: Can't take a physical hit with low HP and Defense, Pursuit is
especially effective
Alakazam @Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Synchronize
-Psychic
-Focus Blast
-Shadow Ball/Grass Knot/Hidden Power [Fire]
-Trick
STABed Choice Specs Psychic hurts a lot. Focus Blast for Steels, Darks, and
Blissey. Grass Knot is a more accurate alternative for Tyranitar as well as
Pokemon 4x weak to Grass. Shadow Ball hits other Psychics. HP Fire for
Steel/Psychics (Metagross, Bronzong, Jirachi). Trick screws up everything that
tries to wall this set.
Alakazam @Life Orb/Expert Belt/Lum Berry
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Synchronize
-Psychic
-Focus Blast
-Grass Knot/Shadow Ball/Hidden Power [Fire]
-Calm Mind
Starts off slower, but has the potential to hit harder with Calm Mind.
Alakazam @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Hasty Nature
Ability: Inner Focus
-Psychic
-Focus Blast
-Grass Knot/Shadow Ball/Hidden Power [Fire]
-Counter
CounterSash is a fun combo on frail Pokemon that can certainly surprise
physical sweepers.
----------------------MACHAMP---------------------------
Type: Fighting
Ability: Guts/No Armor
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SAtk / 85 SDef / 55 Spd
Pros: Amazing Attack, two great abilities, solid HP and defenses
Cons: Slow Speed
Machamp @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: No Armor
-Cross Chop/Dynamicpunch
-Stone Edge
-Ice Punch
-Thunderpunch/Bulk Up
This set takes advantage of its new ability to boost the accuracy of its
attacks. Cross Chop is preffered for its critical hit chance, but
Dynamicpunch's confusion can be handy.
Machamp @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Guts
-Close Combat
-Stone Edge
-Ice Punch
-Thunderpunch/Facade
Guts is preffered on the CBer so it can absorb status inflictions. Flying types
won't stand a chance when Machamp has up to three supereffective moves against
them. Facade can be used against Weezing if it tries to burn you.
Machamp @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
-Cross Chop
-Stone Edge
-Rest
-Sleep Talk
The RestTalker lasts longer than the other versions. For the ability, choose
Guts if you want boosted Attack while you sleep or No Guard so that its attacks
will always hit.
----------------------VICTREEBEL------------------------
Type: Grass/Poison
Ability: Chlorophyll
Base Stats: 80 HP / 105 Atk / 65 Def / 100 SAtk / 60 SDef / 70 Spd
Pros: Good offensive stats
Cons: No strong physical moves to take advantage of its higher Attack, frail
defenses
Victreebel @Hot Rock/Lum Berry
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
-Solarbeam
-Sludge Bomb/Hidden Power [Fire]
-Sunny Day
-Sleep Powder
A simple Sunny Day set. Sludge Bomb is good for STAB, but HP Fire provides
more coverage. Sleep Powder anything you can't handle.
Victreebel @Black Sludge
EVs: 252 Spd
Timid Nature
-Energy Ball/Sludge Bomb
-Knock Off
-Sleep Powder
-Stun Spore
Less sweeper oriented, and more focused on messing up the enemy through status
and the removal of their items.
----------------------TENTACRUEL------------------------
Type: Water/Poison
Ability: Liquid Ooze/Clear Body
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SAtk / 120 SDef / 100 Spd
Pros: High Speed, excellent Sp. Defense, diverse support and special movepool
Cons: Mediocre offensive stats
Tentacruel @Black Sludge
EVs: 68 HP / 252 Atk / 188 Spd
Jolly Nature
Ability: Clear Body
-Poison Jab
-Waterfall
-Swords Dance
-Knock Off/Substitute
Simply Swords Dance up and sweep. Sub prevents status effects from messing you
up while Knock Off is very handy for disabling items.
Tentacruel @Choice Specs/Life Orb
EVs: 68 HP / 252 SAtk / 188 Spd
Timid Nature
-Surf/Hydro Pump
-Ice Beam
-Sludge Bomb
-Giga Drain
Its Sp. Attack is higher and it learns stronger special moves. However, it has
no way of boosting its mediocre Sp. Attack stat without items.
----------------------GOLEM-----------------------------
Type: Rock/Ground
Ability: Sturdy/Rock Head
Base Stats: 80 HP / 110 Atk / 130 Def / 55 SAtk / 65 SDef / 45 Spd
Pros: Good Attack, Defense, and physical movepool
Cons: Completely outclassed by Rhyperior
Golem @Choice Band
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
Ability: Rock Head
-Stone Edge
-Earthquake
-Double-Edge/Fire Punch
-Explosion
A simple CBer set. This set can hit every opponent except for Bronzong, which
is why Fire Punch can be useful.
----------------------RAPIDASH--------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 65 HP / 100 Atk / 70 Def / 80 SAtk / 80 SDef / 105 Spd
Pros: Great Speed and Attack, gains excellent new physical moves in D/P
Cons: Movepool is still limited
Rapidash @Leftovers/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Flare Blitz
-Megahorn
-Hypnosis
-Will-o-wisp
This set can both sweep and inflict double status on the opponent.
Rapidash @Leftovers
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Flare Blitz
-Agility
-Baton Pass
-Hypnosis
Put counters to sleep to buy you time to Agility and pass to a recipient.
----------------------SLOWBRO---------------------------
Type: Water/Psychic
Ability: Own Tempo/Oblivious
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SAtk / 80 SDef / 30 Spd
Pros: Good combination of defensive and offensive power, now gains Slack Off
Cons: Slow, of course. Bug and Dark weakness
Slowbro @Leftovers
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature
Ability: Own Tempo
-Ice Beam
-Hidden Power [Electric]
-Surf/Calm Mind
-Slack Off
Slowbro's great Defense and Special Attack make up for its slowness. It has
many useful moves and not enough room to fit them all on. Ice Beam and HP
Electric are important against the big physical attackers like Garchomp and
Gyarados. Use Surf if you really want a STAB move since it will hurt Tyranitar
and Rhyperior more than your other attacks.
----------------------FARFETCH'D------------------------
Type: Normal/Flying
Ability: Keen Eye/Inner Focus
Base Stats: 52 HP / 65 Atk / 55 Def / 58 SAtk / 62 SDef / 60 Spd
Pros: Uh...it looks cool?
Cons: Terrible stats all around, limited movepool, bad abilities
Farfetch'd @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Inner Focus
-Flail
-Night Slash/Steel Wing
-Endure/Substitute
-Swords Dance
The bird below does this way better.
----------------------DODRIO----------------------------
Type: Normal/Flying
Ability: Run Away/Early Bird
Base Stats: 60 HP / 110 Atk / 70 Def / 60 SAtk / 60 SDef / 100 Spd
Pros: Great Attack and Speed
Cons: Frail defenses, limited physical movepool, outclassed by Staraptor
Dodrio @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Early Bird
-Brave Bird
-Return
-Steel Wing
-Quick Attack
Dodrio is a great CB Bird. Fast and strong, but Staraptor does this a lot
better.
Dodrio @Liechi Berry
EVs: 122 HP / 252 Atk / 136 Spd
Adamant Nature
Ability: Early Bird
-Flail
-Endeavor/Drill Peck
-Substitute/Endure
-Agility
Dodrio can do one thing Staraptor can't, and that is Flail. Agility when you
can, Sub or Endure, get that Liechi boost, and then kill things with Flail.
Endeavor Steels/Rocks that get in the way or use Drill Peck on Ghosts.
----------------------DEWGONG---------------------------
Type: Water/Ice
Ability: Thick Fat/Hydration
Base Stats: 90 HP / 70 Atk / 80 Def / 70 SAtk / 95 SDef / 70 Spd
Pros: Hydration is a nifty new ability
Cons: Mediocre stats, very limited movepool
Dewgong @Leftovers
EVs: 252 HP / 252 SAtk / 6 SDef
Modest Nature
Ability: Hydration
-Surf
-Ice Beam/Encore
-Rest
-Rain Dance
Taking advantage of Hydration is the only real thing it can do. Rain Dance and
keep yourself healthy with Rest. Surf and Ice Beam for STAB, but Encore can
annoy certain opponents.
----------------------MUK-------------------------------
Type: Poison
Ability: Stench/Sticky Hold
Base Stats: 105 HP / 105 Atk / 75 Def / 65 SAtk / 100 SDef / 50 Spd
Pros: Great HP, Attack, and Sp. Defense, makes a nice UU special tank
Slow: Slow, lack of a really useful ability, has major trouble handling
Ground types
Muk @Black Sludge
EVs: 212 HP / 252 Atk / 44 SDef
Adamant Nature
Ability: Sticky Hold
-Focus Punch
-Substitute
-Gunk Shot/Poison Jab
-Shadow Punch
SubPunch is the name of the game and Muk has plenty of HP and Attack to pull
it off. Choose Gunk Shot for Power or Poison Jab for accuracy. Shadow Punch
hits Ghosts.
Muk @Black Sludge
EVs: 252 HP / 108 Atk / 150 SDef
Careful Nature
Ability: Sticky Hold
-Curse
-Gunk Shot/Poison Jab
-Fire Punch/Brick Break/Ice Punch
-Explosion
Muk can already take special hits, so beef up its lower Defense while boosting
your Attack at the same time. Muk has no real healing move, so when you're
getting low on health, just explode. Fire Punch and Brick Break hurt Steels,
but Ice is useful for Grounds.
Muk @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Sticky Hold
-Gunk Shot/Poison Jab
-Explosion
-Shadow Punch/Ice Punch
-Focus Punch/Fire Punch
Unlike the previous two sets, this needs no set up and simply allows Muk to
hit as hard as it can.
----------------------CLOYSTER--------------------------
Type: Water/Ice
Ability: Shell Armor/Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SAtk / 45 SDef / 70 Spd
Pros: Amazing Defense, gets both Rapid Spin and Spikes
Cons: Stealth Rock weakness, terrible HP and Sp. Defense, Fighting and Rock
weakness make it a less successful physical wall
Cloyster @Leftovers
EVs: 252 HP / 58 Def / 200 SDef
Impish Nature
Ability: Shell Armor
-Ice Shard/Ice Beam/Avalanche
-Explosion
-Spikes
-Rapid Spin
Spikes and Rapid Spin are your two most important moves, so use them when
appropriate. You have no recovery move (besides Rest) so simply explode when
you are done. Ice Shard can take care of faster Dragons like Salamence, or use
Ice Beam/Avalanche if you don't care about going first.
----------------------GENGAR----------------------------
Type: Ghost/Poison
Ability: Levitate
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SAtk / 75 SDef / 110 Spd
Pros: Amazing Sp. Attack and great Speed, incredibly diverse movepool,
3 Immunities (Normal, Fighting, Ground)
Cons: Frail defenses, weakness to Pursuit
Gengar @Life Orb/Black Sludge
EVs: 6 HP / 252 SAtk / 252 Spd
Modest/Timid Nature
-Shadow Ball
-Thunderbolt
-Hypnosis
-Focus Blast/Hidden Power [Ice/Fire]
Gengar has a ton of choices for moves, but Shadow Ball and Thunderbolt will
always be a constant. Hypnosis is great for disabling potential counters.
Focus Blast OHKOs Darks like Weavile/Tyranitar, HP Ice kills Dragons, and HP
Fire is for Metagross/Bronzong.
Gengar @Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Hasty Nature
-Shadow Ball
-Thunderbolt
-Explosion/Hidden Power [Ice]/Energy Ball
-Focus Punch/Focus Blast/Hypnosis
Diversity is good, but Gengar can use Choice items if you have good prediction
skills. Physical moves like Explosion and Focus Punch are very effective
against Blissey.
Gengar @Black Sludge
EVs: 160 HP / 96 SAtk / 252 Spd
Timid Nature
-Hypnosis
-Will-o-wisp
-Shadow Ball
-Thunderbolt
Double status is the goal. Disable as many opponents as you can with Burn and
Sleep.
Gengar @Black Sludge
EVs: 200 Atk / 98 SAtk / 212 Spd
Mild/Hasty Nature
-Shadow Ball
-Thunderbolt
-Substitute
-Focus Punch
An old moveset from Advance can still work in D/P. Substitute makes prediction
easier and can scout your enemy's attacks.
Gengar @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature
-Counter
-Hypnosis
-Shadow Ball
-Explosion
A pretty fun set. Counter all those physical attackers who think they can beat
you with one hit. Then put the next enemy to sleep and explode to take out
another one. You can screw over multiple opponents with this set.
--------------------- HYPNO-----------------------------
Type: Psychic
Ability: Insomnia/Forewarn
Base Stats: 85 HP / 73 Atk / 70 Def / 73 SAtk / 115 SDef / 67 Spd
Pros: High Special Defense, a great UU Special wall
Hypno @Leftovers
EVs: 252 HP / 80 Def / 176 Spd
Calm Nature
Ability: Insomnia
-Psychic
-Shadow Ball/Hidden Power [Fighting]
-Nasty Plot
-Baton Pass/Wish
Hypno is built defensively, but can still hurt things after it uses Nasty Plot.
After boosting your Special Attack, you can pass the benefits along with Baton
Pass (only from XD) or heal yourself with Wish (only from NYPC)
Hypno @Leftovers
EVs: 252 HP / 80 Def / 176 Spd
Calm Nature
Ability: Insomnia
-Seismic Toss
-Wish
-Reflect
-Thunder Wave
A set unchanged from the Advance games. It can be really hard to kill with Wish
constantly healing it. However, Wish is only an NYPC move, so good luck getting
it.
Hypno @Choice Specs
EVs: 134 HP / 252 SAtk / 124 Spd
Modest Nature
Ability: Insomnia
-Psychic
-Shadow Ball
-Hidden Power [Fighting]
-Switcheroo
A more offensive Hypno. It has nice type coverage with the first three moves
and can screw up anything else with Switcheroo.
----------------------KINGLER---------------------------
Type: Water
Ability: Hyper Cutter
Base Stats: 55 HP / 130 Atk / 115 Def / 50 SAtk / 50 SDef / 75 Spd
Pros: Amazing Attack, finally gets some good physical moves in D/P
Cons: Rather slow, HP and Sp. Defense are terrible, physical movepool is small
Kingler @Leftovers
EVs: 16 HP / 252 Atk/ 240 Spd
Jolly Nature
-Crabhammer
-X-Scissor
-Rock Slide/Knock Off
-Swords Dance
Swords Dance up and pound stuff with Crabhammer. X-Scissor hits Grass and Rock
Slide covers Gyarados/Mantine. Knock Off is also an option that can be pretty
annoying for your opponent.
Kingler @Salac Berry
EVs: 16 HP / 252 Atk/ 240 Spd
Jolly Nature
-Crabhammer
-Flail
-Substitute/Endure
-Swords Dance
Standard Flail set. Boost your Attack, get yourself to low HP to activate your
Berry, and sweep with Flail while hitting opponents resistant to that move with
Crabhammer.
----------------------ELECTRODE-------------------------
Type: Electric
Ability: Soundproof/Static
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SAtk / 80 SDef / 140 Spd
Pros: Extremely fast
Cons: Very limited movepool, Attack is too low to take full advantage of
Explosion
Electrode @Liechi Berry
EVs: 46 Atk / 252 SAtk / 212 Spd
Hasty Nature
Ability: Soundproof
-Thunderbolt
-Explosion
-Substitute
-Hidden Power [Grass/Ice]
The only real set viable on Electrode. Hit stuff with special moves if they
are effective. Substitute to prevent status, scout for attacks and to
activate Liechi when you are at low health to prepare for an Explosion.
----------------------EXEGGUTOR-------------------------
Type: Grass/Psychic
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SAtk / 65 SDef / 55 Spd
Pros: Amazing Sp. Attack, ability offsets its low Speed
Cons: Type combo gives it a ton of weaknesses, including 4x Bug weak; slow
without Sunny Day and has bad Sp. Defense
Exeggutor @Hot Rock/Lum Berry
EVs: 34 HP / 252 SAtk / 224 Spd
Modest Nature
-Solarbeam
-Sunny Day
-Psychic/Hidden Power [Fire]/Sleep Powder
-Explosion
Sunny Day + Solarbeam is the basic strategy. Psychic is supereffective against
Heracross, but so is HP Fire, which also hurts Weavile and Steels. Sleep Powder
can disable almost any counter they bring out. Explosion when Exeggutor has
finished its job.
Exeggutor @Choice Specs
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature
-Leaf Storm
-Psychic
-Explosion
-Hidden Power [Fire/Ice]/Grass Knot
A Choice Specs Leaf Storm can put a major dent in many things. Psychic for
Heracross and as a second STAB. Explosion takes out Blissey. HP Fire for Steels
or Ice for Dragons. You can also use Grass Knot if you want a Grass move that
doesn't lower your SAtk.
----------------------MAROWAK---------------------------
Type: Ground
Ability: Rock Head/Lightning Rod
Base Stats: 60 HP / 80 Atk / 110 Def / 50 SAtk / 80 SDef / 45 Spd
Pros: Unique item doubles its Attack, making it extremely powerful
Cons: Despite high Defense, low HP and Spd limit its sweeping ability
Marowak @Thick Club
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Rock Head
-Bonemerang/Earthquake
-Stone Edge
-Double-Edge
-Swords Dance/Fire Punch
Bonemerang hits through Subs, but Earthquake has the same power and is more
accurate. You can boost your Attack with Swords Dance if you have time, but
Fire Punch prevents you from getting walled by Bronzong.
----------------------HITMONCHAN------------------------
Type: Fighting
Ability: Keen Eye/Iron Fist
Base Stats: 50 HP / 105 Atk / 79 Def / 35 SAtk / 110 SDef / 76 Spd
Pros: Elemental punches are now physical, gains a useful new ability
Cons: Very low HP and rather slow
Hitmonchan @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Iron Fist
-Close Combat
-Ice Punch
-Mach Punch
-Thunderpunch
It doesn't matter that Sky Uppercut gets an Iron Fist boost, because Close
Combat is still stronger. Ice Punch for Flying foes and Mach Punch for speedy
opponents. Thunderpunch gives further coverage and hits Mantine/Gyarados.
Hitmonchan @Leftovers
EVs: 58 HP / 252 Atk / 224 Spd
Adamant Nature
Ability: Iron Fist
-Focus Punch
-Substitute
-Mach Punch
-Ice Punch/Thunderpunch/Stone Edge
Focus Punch is super strong after the Iron Fist boost. Your last slot takes
care of Flying types and depends on what you want to hit.
----------------------HITMONLEE-------------------------
Type: Fighting
Ability: Limber/Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SAtk / 110 SDef / 87 Spd
Pros: Highest Attack and Speed of the Hitmons
Cons: Very low HP and Defense
Hitmonlee @Choice Band/Choice Scarf/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Limber
-Close Combat
-Stone Edge
-Blaze Kick
-Mach Punch
Close Combat is stronger and more accurate than any of Hitmonlee's kicking
moves. Stone Edge for Flyers, Blaze Kick for Heracross, and Mach Punch to hit
faster foes.
Hitmonlee @Salac Berry/Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Limber
-Reversal
-Stone Edge
-Substitute/Endure/Counter
-Bulk Up
There are two ways to prepare for a Reversal. The first is the traditional
Sub/Endure + Salac method. The second relies on Counter + Focus Sash. The first
way is more reliable since you'll get an automatic speed boost, but the second
lets you kill a physical attacking opponent before you even use Reversal. Both
fail in OU due to the popular Sandstream ability, so use this in UU.
----------------------WEEZING---------------------------
Type: Poison
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SAtk / 70 SDef / 60 Spd
Pros: Levitate removes its Ground weakness, excellent Defense, great counter
against Fighting types
Cons: Lack of many physical resistances (compared to Steel types)
Weezing @Black Sludge
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
-Sludge Bomb
-Fire Blast/Thunderbolt/Will-o-wisp
-Haze
-Pain Split
This is the defensive Weezing set. Haze is its specialty and it can keep itself
alive with Pain Split. Fire Blast hits Steels and Thunderbolt hits Gyarados,
who would otherwise Taunt and shut down most of Weezing's moves. W-o-w is for
a crippling Burn, but watch out for Guts Pokemon (especially Heracross!)
Weezing @Black Sludge
EVs: 252 HP / 80 Atk / 176 SAtk
Relaxed/Quiet Nature
-Sludge Bomb
-Fire Blast
-Thunderbolt/Shadow Ball
-Explosion
This is the more offensive set. Choose Thunderbolt for Gyarados or Shadow Ball
for Ghosts/Psychics. Explosion when you are done and it can also KO Blissey.
----------------------KANGASKHAN------------------------
Type: Normal
Ability: Early Bird/Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SAtk / 80 SDef / 90 Spd
Pros: Overall solid stats, Scrappy is a useful new ability
Cons: Outclassed by faster or stronger Normal sweepers like Tauros
Kangaskhan @Leftovers
EVs: 212 HP / 252 Atk / 46 Spd
Adamant Nature
-Return
-Focus Punch
-Sucker Punch
-Substitute
It looks like a typical SubPunch set, but Sucker Punch makes this set even
more effective. Substitute forces your opponent to break it with an attacking
move which is when they will get Sucker Punched in the face.
Kangaskhan @Salac Berry
EVs: 42 HP / 252 Atk / 216 Spd
Adamant Nature
Ability: Scrappy
-Reversal
-Endeavor
-Return
-Substitute/Endure
Scrappy means you no longer need a Dark/Ghost move to take care of Ghost types.
Kangaskhan @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Scrappy
-Return
-Earthquake
-Focus Punch
-Fake Out/Sucker Punch
A CB set. Easy to use, as most CB sets are.
----------------------SEAKING---------------------------
Type: Water
Ability: Swift Swim/Water Veil
Base Stats: 80 HP / 92 Atk / 65 Def / 65 SAtk / 80 SDef / 68 Spd
Pros: Good Attack
Cons: Other stats are rather low, limited movepool
Seaking @Liechi Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Agility
-Substitute/Endure
-Flail
-Waterfall
A Flail set. Seaking can't boost its Attack, so simply boost its Speed and give
it a Liechi Berry. At least it now has Waterfall as a second physical attack.
Seaking @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Waterfall
-Megahorn
-Double-Edge
-Flail/Hydro Pump
Its limited movepool is apparent in this set. Waterfall and Megahorn are good,
but the other two slots are just filler.
----------------------STARMIE---------------------------
Type: Water/Psychic
Ability: Natural Cure/Illuminate
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SAtk / 85 SDef / 115 Spd
Pros: Excellent Speed, great Sp. Attack, diverse special movepool, a very good
Rapid Spinner
Cons: Pursuit weakness, low HP
Starmie @Leftovers
EVs: 236 HP / 56 SAtk / 216 Spd
Timid Nature
Ability: Natural Cure
-Surf
-Thunderbolt/Ice Beam
-Rapid Spin
-Recover
Starmie is one of the better Spinners in the game and will save you a lot of
trouble from annoying Spikes and Stealth Rock. You need Surf for STAB and can
choose whether to use Thunderbolt for enemy Water types or Ice Beam for Grass
and Dragons. Thunderbolt is usually preffered since it prevents Gyarados from
setting up on you and is supereffective against Skarmory, the most common
Spiker.
Starmie @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Grass Knot/Psychic
An all out attack set if you don't care about Rapid Spin. Psychic gets STAB,
but Grass Knot is more useful against bulky Waters like Swampert and Milotic.
----------------------MR. MIME--------------------------
Type: Psychic
Ability: Soundproof/Filter
Base Stats: 40 HP / 45 Atk / 65 Def / 100 SAtk / 120 SDef / 90 Spd
Pros: Great support movepool, Filter means no weaknesses!
Cons: Terrible HP and low Defense
Mr. Mime @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Filter
-Psychic
-Thunderbolt
-Trick
-Focus Blast/Shadow Ball
Mr. Mime has a special Trick up its sleeve for any non-special attacker that
tries to counter it. Focus Blast for Dark types or Shadow Ball for Ghosts and
enemy Psychics.
Mr. Mime @Leftovers
EVs: 252 HP / 6 SDef / 252 Spd
Timid Nature
Ability: Soundproof
-Psychic
-Calm Mind
-Substitute/Hypnosis
-Baton Pass
Baton Passing is one of Mr. Mime's strong points. Pass Calm Minds to your team
mates, along with Subs if you wish. However, Hypnosis disables counters and
could buy you time for an extra Calm Mind.
----------------------SCYTHER---------------------------
Type: Bug/Flying
Ability: Swarm/Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SAtk / 80 SDef / 105 Spd
Pros: Great Attack and Speed, both of its abilities are rather useful
Cons: 4x Stealth Rock weakness
Scyther @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Technician
-Aerial Ace
-Night Slash
-X-Scissor/U-Turn
-Brick Break
Standard Choice sweeper set. The EV spread is just a general one. Scyther
does not need so much speed when it has a Choice Scarf, so feel free to shift
some Speeds EVs into HP or Defense.
Scyther @Salac Berry
EVs: 42 HP / 252 Atk / 216 Spd
Adamant Nature
-Endure/Substitute
-Swords Dance
-Reversal
-Night Slash/Aerial Ace/X-Scissor
Reversal set number 1 is the standard method for setting up a Reversal.
Scyther @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature
-Counter
-Reversal
-Aerial Ace
-X-Scissor/Swords Dance
Reversal set number 2, which relies on surviving a big physical hit and
striking back with Counter, then pummeling other opponents with Reversal.
Scyther @Leftovers
EVs: 252 HP / 6 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Swords Dance
-Agility/Substitute
-Baton Pass
-Aerial Ace
Scyther can Baton Pass as well with Attack boosts, Speed boots, and Subs.
----------------------JYNX------------------------------
Type: Ice/Psychic
Ability: Oblivious/Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SAtk / 95 SDef / 95 Spd
Pros: Excellent sp. attack, learns Lovely Kiss
Cons: Low HP and terrible Defense, Stealth Rock and Pursuit weakness
Jynx @Leftovers
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Forewarn
-Ice Beam
-Lovely Kiss
-Calm Mind
-Substitute
A classic Jynx moveset. Put your foes to sleep with Lovely Kiss, then boost
your special stats with Calm Mind. Set up a Sub to prevent status effects from
messing you up. Ice Beam is the only attack you need since nothing is immune to
it and many are weak to it.
Jynx @Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Forewarn
-Ice Beam
-Psychic
-Grass Knot
-Focus Blast/Hidden Power [Fire/Fighting]
Jynx can now go all out thanks to Choice Specs. Ice Beam and Psychic for STAB,
Grass Knot hits Slowbro, Starmie, and Tyranitar. You can use a special Fighting
attack for Blissey and Dark types, or HP Fire for Steels like Bronzong and
Metagross.
Jynx @Leftovers
EVs: 252 HP / 6 SDef / 252 Spd
Timid Nature
Ability: Forewarn
-Mean Look
-Perish Song
-Lovely Kiss
-Substitute
Jynx can use the PerishTrap strategy quite well. Lovely Kiss and Substitute
prevent the opponent from hitting you after the countdown begins.
----------------------PINSIR----------------------------
Type: Bug
Ability: Mold Breaker/Hyper Cutter
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SAtk / 70 SDef / 85 Spd
Pros: FINALLY gets a good physical Bug move, excellent Attack and great Defense
Cons: Still overshadowed by Heracross
Pinsir @Leftovers
EVs: 98 HP / 252 Atk / 160 Spd
Adamant Nature
Ability: Hyper Cutter
-X-Scissor
-Stone Edge
-Close Combat/Earthquake
-Swords Dance
Set up with Swords Dance and kill things. Close Combat and Earthquake will both
hurt Steels. Close Combat is stronger, but Earthquake doesn't decrease your
good Defense stat.
Pinsir @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Mold Breaker
-X-Scissor
-Stone Edge
-Close Combat
-Earthquake
Without the need to setup with Swords Dance, you can hit things faster. Mold
Breaker is pretty useful for foes with Levitate that try to switch in on your
Earthquake.
Pinsir @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Mold Breaker
-Endure/Substitute
-Flail
-Earthquake
-Swords Dance
Pinsir is yet another Pokemon that can use a Flail moveset (though it's one of
the many Pokemon that doesn't get STAB from Flail).
----------------------TAUROS----------------------------
Type: Normal
Ability: Intimidate/Anger Nerve
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SAtk / 70 SDef / 110 Spd
Pros: Great Attack and Speed, solid Defense and Intimidate means it can switch
in on physical sweepers without much problem, improved physical movepool
Cons: Outclassed by physical sweepers with higher Attack or Speed (or both)
Tauros @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Intimidate
-Return/Double-Edge
-Earthquake
-Stone Edge
-Pursuit
Tauros has always been a great Normal-type sweeper. Its Attack and Speed aren't
as amazing as a few other physical sweepers, but it can still hit very hard.
Gaining Stone Edge and a physical Pursuit is a big plus.
Tauros @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Anger Nerve
-Return
-Earthquake
-Stone Edge
-Substitute
A set that really relies on luck. You actually WANT your opponent to critical
hit you (as long as you have a Sub up). This activates Anger Nerve, maxes out
Tauros's Attack in one go, and you can watch it absolutely destroy things.
----------------------GYARADOS--------------------------
Type: Water/Flying
Ability: Intimidate
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SAtk / 100 SDef / 81 Spd
Pros: Overall good stats including excellent Attack, gaining new physical moves
in D/P is a big plus, can set up easily and sweep entire teams.
Cons: 4x Electric weakness (but most Electrics have trouble switching in)
Gyarados @Leftovers
Evs: 212 HP / 16 Atk / 180 Def / 100 Spd
Adamant Nature
-Earthquake
-Ice Fang/Waterfall
-Taunt
-Dragon Dance
Nicknamed "BulkyGyara", this is one of the biggest threats in D/P competitive
battling. Its EV spread may seem defensive, but this allows it to switch in
easily against foes like Water types and Heracross. From there, it can wreak
havoc on your team by Dragon Dancing up, hitting hard, and Taunting your
attempts to mess it up with status/phazing moves. Truly something to beware of.
Gyarados @Leftovers
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
-Waterfall
-Earthquake
-Ice Fang
-Dragon Dance
This is very similar to the first set, but its EV spread makes it far more
offensive and it has wider coverage with 3 physical attacks instead of 2.
Gyarados @Choice Band/Choice Scarf
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
-Waterfall
-Earthquake
-Ice Fang
-Stone Edge
It may not have the same sweeping potential as the Dragon Dancers, but at
least you don't have to worry about setting up and can just hit hard and fast.
----------------------LAPRAS----------------------------
Type: Water/Ice
Ability: Shell Armor/Water Absorb
Base Stats: 130 HP / 85 Atk / 80 Def / 85 SAtk / 95 SDef / 60 Spd
Pros: Awesome HP and good defenses, good special movepool, great Water counter
Cons: Ice type gives it Rock and Fighting weakness
Lapras @Leftovers
EVs: 188 HP / 124 Def / 196
Modest Nature
Ability: Water Absorb
-Surf
-Ice Beam
-Thunderbolt
-Sing/Toxic
Lapras has lots of handy special moves for all kinds of opponents. The only
Pokemon resistant to the first three moves are Lanturn and Shedinja (the latter
one is killed by Toxic).
Lapras @Leftovers
EVs: 74 HP / 252 Atk / 184 Spd
Adamant Nature
Ability: Water Absorb
-Waterfall
-Return
-Dragon Dance
-Substitute
Lapras's physical movepool isn't as diverse, but at least it can learn Dragon
Dance to boost its Attack and Speed. Sub to prevent status while you are DDing.
Lapras @Leftovers
EVs: 252 HP / 6 Atk / 252 SDef
Careful Nature
Ability: Shell Armor
-Waterfall
-Ice Shard
-Curse
-Rest
Another physical set. Curse boosts your Attack/Defense while lowering Speed,
but Ice Shard still lets you attack first.
----------------------DITTO-----------------------------
Type: Normal
Ability: Limber
Base Stats: 48 HP / 48 Atk / 48 Def / 48 SAtk / 48 SDef / 48 Spd
Pros: Can be fun if you don't care about winning
Cons: Stats are terrible, learns only one move
Ditto @Metal Powder
EVs: 252 HP / 129 Def / 129 SDef
Bold/Calm Nature
-Transform
Use Ditto only if you love gimmick Pokemon. There's not much to say about this.
----------------------VAPOREON--------------------------
Type: Water
Ability: Water Absorb
Base Stats: 130 HP / 65 Atk / 60 Def / 110 SAtk / 95 SDef / 65 Spd
Pros: Amazing HP, Water immunity makes it a great Water counter, learns some
handy support moves including Wish
Cons: Defense is rather low (though somewhat made up by the high HP)
Vaporeon @Leftovers
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
-Surf
-Wish
-Protect
-Ice Beam/Hidden Power [Electric]
A set based around Wish passing. Ice Beam for Grass/Dragons, but HP Electric
is for other Waters, especially Gyarados.
Vaporeon @Leftovers
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
-Surf
-Wish
-Substitute/Acid Armor
-Baton Pass
Now Vaporeon is passing something else besides Wish. It can give your teammates
huge Subs or a big boost in Defense.
----------------------JOLTEON---------------------------
Type: Electric
Ability: Volt Absorb
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SAtk / 95 SDef / 130 Spd
Pros: Extremely fast, great Sp. Attack, SubPassing is very helpful for
Jolteon's teammates
Cons: Movepool is still limited
Jolteon @Leftovers
EVs: 42 HP / 252 SAtk / 216 Spd
Timid Nature
-Thunderbolt
-Hidden Power [Ice/Grass]
-Substitute
-Baton Pass
Unchanged from Advance, Jolteon is still a great lead for your team due to its
Speed and ability to set up and pass Subs to your teammates. Choose HP Ice
for Grass types and Dragons like Garchomp, or HP Grass for Rhyperior and
Swampert.
Jolteon @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Thunderbolt
-Hidden Power [Ice/Grass]
-Shadow Ball
-Baton Pass
A typical Choice Specs set. What may strike you as unusual is Baton Pass with
nothing to pass. With Jolteon's high speed, you can use Baton Pass as a form
of scouting to see what your opponent does and use it to switch to an
appropriate counter no matter what Pokemon they bring in.
----------------------FLAREON---------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 65 HP / 130 Atk / 60 Def / 95 SAtk / 110 SDef / 65 Spd
Pros: High Attack
Cons: Low HP and Speed, physical movepool is very limited and learns no strong
physical fire move (not even Flare Blitz)
Flareon @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
-Return
-Iron Tail
-Fire Fang
-Quick Attack
Poor Flareon. Fire Fang is its strongest physical STAB move and that's not
saying much.
Flareon @Choice Specs
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature
-Flamethrower
-Shadow Ball
-Hidden Power [Ice/Grass]
-Overheat
Its special movepool isn't much better, although its special Fire moves are
much stronger.
----------------------OMASTAR---------------------------
Type: Rock/Water
Ability: Swift Swim/Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SAtk / 70 SDef / 55 Spd
Pros: Excellent Special Attack and great Defense
Cons: Type combo gives it 4x Grass weak and weakness to Fighting/Ground
making it rather frail despite its high Defense
Omastar @Damp Rock/Lum Berry
EVs: 34 HP / 252 SAtk / 224 Spd
Modest Nature
Ability: Swift Swim
-Rain Dance
-Surf/Hydro Pump
-Ice Beam
-Hidden Power [Electric/Grass]
Take advantage of its first ability with the Rain Dance set. It has excellent
Sp. Attack and can deal a lot of damage with its Water moves (Surf for
accuracy or Hydro Pump for power).
Omastar @Choice Specs
EVs: 252 HP / 252 SpAtk / 6 Spd
Modest Nature
-Surf/Hydro Pump
-Ice Beam
-Hidden Power [Electric/Grass]
-Ancientpower
Omastar's special movepool isn't stellar, but it still has nice coverage.
Ancientpower hits Shedinja at least.
Omastar @Leftovers
EVs: 252 HP / 132 Def / 126 SAtk
Bold Nature
Ability: Shell Armor
-Surf
-Ice Beam
-Spikes/Stealth Rock
-Knock Off
A more defensive set. Omastar can set up Spikes or Stealth Rock (or even both
on the same set) and remove the opponent's items. Does especially well in
the Sandstorm for a Sp. Defense boost.
----------------------KABUTOPS--------------------------
Type: Rock/Water
Ability: Swift Swim/Battle Armor
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd
Pros: High Attack
Cons: Rather frail, type combo has the same problems as Omastar's.
Kabutops @Leftovers
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
-Rock Slide/Stone Edge
-Waterfall
-X-Scissor
-Swords Dance
A simple set where you Swords Dance up and sweep with whatever is most
effective. Rock Slide has less power than Stone Edge, but due to Kabutops's
frailness, Stone Edge's low accuracy may not be very appealing.
Kabutops @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Stone Edge
-Waterfall
-X-Scissor
-Aqua Jet
Another simple set. You won't have to worry about Kabutops's mediocre Speed
so much when you can hit things hard with Aqua Jet.
Kabutops @Salac Berry
EVs: 58 HP / 252 Atk / 200 Spd
Jolly Nature
-Swords Dance
-Waterfall
-Flail
-Substitute/Endure
It seems like all of Kabutops's sets are simple. This is nothing out of your
ordinary Flail set.
----------------------AERODACTYL------------------------
Type: Rock/Flying
Ability: Rock Head/Pressure
Base Stats: 80 HP / 105 Atk / 65 Def / 60 SAtk / 75 SDef / 130 Spd
Pros: Extremely fast, great Attack, gains better physical moves
Cons: Frail for a Rock type, Stealth Rock weakness
Aerodactyl @Choice Band/Life Orb
EVs: 42 HP / 252 Atk / 216 Spd
Adamant/Jolly Nature
Ability: Pressure
-Stone Edge
-Earthquake
-Crunch/Pursuit
-Aerial Ace/Ice Fang/Fire Fang
Standard CB sweeper. Aerodactyl's extremely high speed makes it stand out
amongst the many Rock-type sweepers that D/P has. Aerial Ace is for STAB, Ice
Fang hits Dragons, and Fire Fang is for Bronzong. Double-Edge is no longer as
useful, so Rock Head isn't a needed ability.
Aerodactyl @Leftovers
EVs: 252 HP / 6 Def / 252 Spd
Jolly Nature
Ability: Pressure
-Substitute
-Protect
-Fly
-Rock Slide/Earthquake
PressureDactyl! A novelty set that can actually work. The goal is to stall
the opponent out of as much PP as possible. Rock Slide can flinch, but
Earthquake prevents you from getting walled by Steels.
----------------------SNORLAX---------------------------
Type: Normal
Ability: Immunity/Thick Fat
Base Stats: 160 HP / 110 Atk / 65 Def / 60 SAtk / 110 SDef / 30 Spd
Pros: Enormous HP, great Attack and Sp. Defense, makes a good special wall that
can still hit things hard.
Cons: No longer able to take special hits as well due to special sweepers
gaining new Sp. Attack boosters like Nasty Plot and Choice Specs
Snorlax @Leftovers
EVs: 82 HP / 40 Atk / 136 Def / 252 SDef
Careful Nature
Ability: Thick Fat
-Return/Body Slam
-Earthquake/Crunch
-Curse
-Rest
Good ol' CurseLax hasn't changed much from Advance, though sweepers in D/P can
hit a lot harder now. You still have to decide whether you want to hit
Tyranitar and Steel types with Earthquake, or Ghosts like Gengar with Crunch.
Choose Return for its power or Body Slam for its ability to paralyze, which
can be a lifesaver in certain situations.
Snorlax @Leftovers
EVs: 160 HP / 40 Atk / 56 Def / 252 SDef
Careful Nature
Ability: Thick Fat
-Double-Edge/Body Slam
-Earthquake/Crunch
-Rest
-Sleep Talk
Here's another moveset that hasn't changed much. Rest is important since it's
Snorlax's only way of healing itself.
Snorlax @Leftovers/Choice Band
EVs: 6 HP / 252 Atk / 252 SDef
Ability: Immunity
-Body Slam/Return
-Earthquake
-Selfdestruct
-Fire Punch/Pursuit/Crunch
Whether you choose Leftovers for versatility or Choice Band for power is up to
you. This Snorlax cares more about offense than defense. Selfdestruct is from
XD and is a great way to finish things off when you're low at health.
Type: Grass/Poison
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SAtk / 100 SDef / 80 Spd
Pros: Good support movepool, overall solid stats
Cons: Limited offensive movepool, lacks Ground resistance
Venusaur @Black Sludge
EVs: 252 HP / 108 Def / 148 SDef
Calm Nature
-Energy Ball/Grass Knot
-Sludge Bomb/Hidden Power [Fire]
-Leech Seed
-Sleep Powder
It can be very annoying with Leech Seed and Sleep Powder. Sludge Bomb is good
for STAB, but HP Fire hits Steels and other Grass types.
------------------------CHARIZARD------------------------
Type: Fire/Flying
Ability: Blaze
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SAtk / 85 SDef / 100 Spd
Pros: High Sp. Attack and Speed
Cons: 4x Stealth Rock weakness, can't boost its Sp. Attack
Charizard @Leftovers/Expert Belt
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
-Flare Blitz
-Earthquake
-Dragon Claw
-Swords Dance/Dragon Dance
Boost your Attack up to sweep. Fire + Dragon hits every Pokemon for at least
neutral damage except for Heatran, who is taken care of by Earthquake.
Charizard @Salac Berry
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
-Belly Drum
-Fire Punch
-Dragon Claw
-Earthquake
You can actually use Stealth Rock to your advantage. Make sure your HP is an
odd number and switch in against something that can't hurt you (i.e. Ground
attack). SR takes away 50%, Belly Drum takes away another half, and you'll
still have 1 HP left to activate Salac. Very risky, but payoff is great.
Charizard @Salac Berry
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
-Belly Drum
-Fire Punch
-Dragon Claw/Earthqauke
-Substitute
This is a much safer alternative to the above set. Sub + Belly Drum bring your
health down to the level where Salac can activate (make sure your HP is
divisible by 4!). However, you lack the type coverage that the previous set
gives you.
Charizard @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Hasty/Mild Nature
-Flamethrower/Fire Blast/Overheat
-Dragon Pulse
-Focus Punch
-Air Slash/Hidden Power [Grass/Electric]
Utilizes the higher of Charizard's offensive stats. Focus Punch hits Blissey,
Air Slash can flinch, HP Grass takes care of Swampert, and HP Electric is
for Gyarados.
------------------------BLASTOISE------------------------
Type: Water
Ability: Torrent
Base Stats: 79 HP / 83 Atk / 100 Def / 85 SAtk / 105 SDef / 78 Spd
Pros: High defenses, great support movepool
Cons: Overshadowed by many better Water types, stats are rather mediocre,
poor special movepool
Blastoise @Leftovers
EVs: 252 HP / 148 Def / 106 SDef
Bold Nature
-Surf
-Rapid Spin
-Roar/Haze
-Toxic/Yawn/Counter/Mirror Coat/Ice Beam
Blastoise is great as a support Pokemon. Choose any of the above moves to suit
the needs of your team.
Blastoise @Leftovers
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
-Surf
-Toxic
-Rest
-Sleep Talk
A typical Rest+Sleep Talk set. Good for UU, but is otherwise outclassed by
Milotic.
----------------------BUTTERFREE------------------------
Type: Bug/Flying
Ability: Compoundeyes
Base Stats: 60 HP / 45 Atk / 50 Def / 80 SAtk / 80 Spd / 70 Spd
Pros: Ability gives it accurate status moves
Cons: 4x Stealth Rock weakness, stats are mediocre at best
Butterfree @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Timid Nature
-Sleep Powder
-Stun Spore
-Bug Buzz
-Tail Wind
Use your ability to sleep something and inflict paralysis on something
else. Tail Wind is for team support before Butterfree goes down.
Butterfree @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Bug Buzz
-Shadow Ball
-Energy Ball
-Hidden Power [Fire]/Sleep Powder
Butterfree's special attack is somewhat decent, but its poor speed kills it.
----------------------BEEDRILL---------------------------
Type: Bug/Poison
Ability: Swarm
Base Stats: 65 HP / 80 Atk / 40 Def / 45 SpA / 80 SpD / 75 Spd
Pros: Its Attack is decent at least
Cons: Low Speed limits sweeping potential, every other stat is poor
Beedrill @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Poison Jab
-X-Scissor/U-Turn
-Brick Break
-Aerial Ace
Typical Choice sweeper.
Beedrill @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Substitute/Endure
-X-Scissor
-Endeavor
-Poison Jab
Get yourself down to 1 HP and use Endeavor. Too bad Beedrill has no way of
dealing with Ghosts.
Beedrill @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Agility
-Baton Pass
-X-Scissor
-Swords Dance/Poison Jab
Agility and Baton Pass away. You can Swords Dance if you have the chance, but
you probably won't.
------------------------PIDGEOT--------------------------
Type: Normal/Flying
Ability: Keen Eye/Tangled Feet
Base Stats: 83 HP / 80 Atk / 75 Def / 70 SAtk / 70 SDef / 91 Spd
Pros: Gets stronger moves in D/P
Cons: Mediocre stats, completely outclassed by Staraptor and other birds
Pidgeot @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Brave Bird
-Return/Double-Edge
-Steel Wing
-U-Turn
The standard moveset for Normal/Flying bird Pokemon. U-Turn scouts for counters
and can get you out of trouble.
----------------------RATICATE--------------------------
Type: Normal
Ability: Guts/Run Away
Base Stats: 55 HP / 81 Atk / 60 Def / 50 SAtk/ 70 SDef / 97 Spd
Pros: Super Fang, Guts can come in handy
Cons: Mediocre Attack, poor defenses
Raticate @Flame Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Guts
-Protect
-Facade
-Crunch
-Super Fang/U-Turn
Protect to scout for attacks and let Flame Orb burn yourself, then hit things
with a Guts boosted 140-power Facade.
Raticate @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Guts
-Counter
-Reversal
-Endeavor
-Quick Attack/Crunch
Survive a powerful physical attack, then Counter it back. Once you're at low
HP, use Reversal or Endeavor depending on what works better against the
opponent you're facing.
----------------------FEAROW----------------------------
Type: Normal/Flying
Ability: Keen Eye
Base Stats: 65 HP / 90 Atk / 65 Def / 61 SAtk / 61 SDef / 100 Spd
Pros: Above average Attack and Speed
Cons: Can't learn Brave Bird, outclassed by several other Normal/Flyers
Fearow @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Drill Peck
-Double-Edge
-U-Turn
-Quick Attack/Pursuit
Fearow is near the lower end of Normal/Flying birds, but it's slightly better
than Pidgeot with its nice Attack and Speed stats. It's a shame it doesn't get
Brave Bird.
----------------------ARBOK-----------------------------
Type: Poison
Ability: Intimidate/Shed Skin
Base Stats: 60 HP / 85 Atk / 69 Def / 65 SAtk / 79 SDef / 80 Spd
Pros: Pretty good physical movepool, makes a decent Fighting counter
Cons: Bad stats
Arbok @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Intimidate
-Gunk Shot
-Crunch
-Earthquake
-Ice Fang
The only real set for Arbok. Its defenses are bad and its Attack and Speed
aren't anything special either, so you might as well hit things as hard as
you can while you're still alive.
----------------------PIKACHU---------------------------
Type: Electric
Ability: Static
Base Stats: 35 HP / 55 Atk / 30 Def / 50 SAtk / 40 SDef / 90 Spd
Pros: Attack AND Special Attack are doubled with Light Ball, Surf is a bonus
Cons: Extremely low defenses, can't take a hit and has trouble switching into
anything
Pikachu @Light Ball
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid/Hasty Nature
-Thunderbolt
-Focus Punch/Brick Break
-Grass Knot/Hidden Power [Ice]/Surf
-Substitute
With Light Ball boosting both your offenses, it can strike hard with its
special attacks while hitting Blissey with Fighting moves. Surf is only
available from Pokemon Battle Revolution.
----------------------RAICHU----------------------------
Type: Electric
Ability: Static
Base Stats: 60 HP / 90 Atk / 55 Def / 90 SAtk / 80 SDef / 100 Spd
Pros: Good movepool for an Electric type
Cons: Low HP and Defense
Raichu @Leftovers
EVs: 6 Atk / 252 SAtk / 252 Spd
Hasty Nature
-Thunderbolt
-Substitute/Nasty Plot
-Focus Punch
-Hidden Power [Ice]/Surf/Grass Knot
Standard Raichu set, which can deal good damage on both special and physical
fronts. There's a SubPunch combo in there, but if you're good at predicting,
you don't need Sub and can use the chance to Nasty Plot. Keep in mind that
there's no way to get Nasty Plot and Surf on the same set.
Raichu @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Mild/Hasty Nature
-Thunderbolt
-Hidden Power [Ice]
-Grass Knot/Surf
-Focus Punch
This Raichu just wants to go all out special attacking and uses prediction to
beat Blissey with Focus Punch.
----------------------SANDSLASH-------------------------
Type: Ground
Ability: Sand Veil
Base Stats: 75 HP / 100 Atk / 110 Def / 45 SAtk / 55 SDef / 65 Spd
Pros: Good Attack and Defense
Cons: Limited movepool, outclassed by many other Ground types
Sandslash @Leftovers
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
-Earthquake
-Stone Edge
-Swords Dance
-X-Scissor/Counter
It's a simple Swords Dance moveset. Not very special, but unfortunately,
Sandslash doesn't have many moves that make it stand out. X-Scissor is for
Grass-types, while Counter is great as a surprise.
Sandslash @Leftovers
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature
-Earthquake
-Stone Edge
-Rapid Spin
-Stealth Rock
A more defensive set. Sandslash is a solid Spinner, though it is outclassed
by Donphan and Claydol.
----------------------NIDOQUEEN-------------------------
Type: Ground/Poison
Ability: Poison Point/Rivalry
Base Stats: 90 HP / 82 Atk / 87 Def / 75 SAtk / 85 SDef / 76 Spd
Pros: Makes a nice Fighting-type counter, higher defenses than Nidoking.
diverse movepool
Cons: Offensive stats are rather mediocre
Nidoqueen @Leftovers
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
-Earthquake
-Stone Edge
-Counter
-Fire Punch
Earthquake and Stone Edge covers most opponents, while Fire Punch helps against
Bronzong and Skarmory. Nidoqueen's nice HP and Defense makes Counter a good
choice against opponents who think they can get an easy KO with a physical
attack.
Nidoqueen @Choice Band/Choice Scarf
EVs: 90 HP / 252 Atk / 168 Spd
Adamant Nature
-Earthquake
-Stone Edge
-Poison Jab
-Fire Punch
A set that would work better on the more offensive Nidoking, but Nidoqueen can
still do some damage.
Nidoqueen @Choice Specs/Choice Scarf
EVs: 90 HP / 252 SAtk / 168 Spd
Modest Nature
-Earth Power
-Thunderbolt
-Ice Beam
-Sludge Bomb/Flamethrower/Focus Punch
Sludge Bomb can be used for additional STAB, but Focus Punch nails Blissey.
----------------------NIDOKING--------------------------
Type: Ground/Poison
Ability: Poison Point/Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spd
Pros: Diverse movepool, good offensive stats
Cons: Rather frail with weaknesses to common types
Nidoking @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Earthquake
-Stone Edge
-Poison Jab
-Megahorn
Nidoking's higher Attack and ability to learn Megahorn makes him a far better
physical sweeper than Nidoqueen.
Nidoking Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature
-Earth Power
-Thunderbolt
-Ice Beam
-Sludge Bomb/Flamethrower/Focus Punch
With an impressive array of special moves, Nidoking can use a special sweeping
moveset as well.
Nidoking @Leftovers/Life Orb
EVs: 132 Atk / 240 SAtk / 136 Spd
Lonely Nature
-Earthquake
-Stone Edge
-Ice Beam
-Thunderbolt
If the restrictions of Choice items aren't your thing, Nidoking makes a nice
mixed sweeper with attacks that can hurt most of the Pokemon in the game.
----------------------CLEFABLE--------------------------
Type: Normal
Ability: Cute Charm/Magic Guard
Base Stats: 95 HP / 70 Atk / 73 Def / 85 SAtk / 90 SDef / 60 Spd
Pros: Awesome new ability in Magic Guard, very diverse movepool and great
variety of support moves
Cons: Besides HP and SDef, its stats are rather lackluster
Clefable @Leftovers
EVs: 252 HP / 160 Def / 98 SAtk
Bold Nature
Ability: Magic Guard
-Thunderbolt
-Ice Beam
-Calm Mind
-Softboiled
The standard set for Clefable, featuring BoltBeam as your offensive combo, Calm
Mind to boost those two moves, and Softboiled to heal your lost HP. Clefable's
unique Magic Guard ability is what makes it stand out from other Pokemon with
a similar moveset.
Clefable @Leftovers
EVs: 252 HP / 80 Atk / 176 SAtk
Brave Nature
Ability: Magic Guard
-Focus Punch
-Substitute
-Thunderbolt
-Ice Beam
If you want the BoltBeam combo, but still want to hurt Blissey, then this
mixed sweeping set is for you.
Clefable @Choice Specs
EVs: 252 HP / 6 Def / 252 SAtk
Modest Nature
Ability: Magic Guard
-Ice Beam
-Thunderbolt
-Flamethrower/Fire Blast
-Grass Knot
Clefable is not built like your standard special sweeper, but it can still
hurt a variety of opponents with its large special movepool.
Clefable @Leftovers
EVs: 252 HP / 80 Def / 178 SDef
Bold Nature
Ability: Magic Guard
-Counter
-Wish/Softboiled
-Light Screen
-Seismic Toss
Most people underestimate Clefable's defensive abilities and Counter punishes
them for their oversight. Light Screen forces opponents to hit you with
physical moves that you can Counter and afterwards, you can use a healing move
to recover lost HP.
Clefable @Leftovers
EVs: 252 HP / 80 Def / 178 SDef
Bold Nature
Ability: Magic Guard
-Encore
-Wish
-Thunder Wave/Ice Beam
-Seismic Toss
Encore is such a fun move on Clefable since it can switch into virtually any
non-damaging move and Encore it. Once your opponent is stuck repeating its
move, do whatever you want. You can heal the team with Wish, paralyze the foe
with Thunder Wave, or take them down with Ice Beam or Seismic Toss.
----------------------NINETALES-------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SAtk / 100 SDef / 100 Spd
Pros: Has a more diverse movepool than in Advance, good Speed
Cons: Outclassed by Infernape and other Fire types with better Sp. Attack
Ninetales @ Leftovers
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Nasty Plot
-Hypnosis
-Flamethrower
-Energy Ball
Put an opponent to sleep, then Nasty Plot and sweep with your two special
moves. Energy Ball covers all of Ninetales's weaknesses - Water, Rock, and
Ground.
----------------------WIGGLYTUFF------------------------
Type: Normal
Ability: Cute Charm
Base Stats: 140 HP / 70 Atk / 45 Def / 75 SAtk / 50 SDef / 45 Spd
Pros: High HP, diverse movepool
Cons: The rest of its stats range from average to terrible
Wigglytuff @Leftovers
EVs: 6 HP / 252 Def / 252 SDef
Impish Nature
-Counter
-Wish
-Light Screen
-Seismic Toss/Double-Edge
Counter is perfect on Wigglytuff, who has massive HP but pathetic Defense. Wish
heals you after you take damage and Light Screen forces foes to use physical
attacks. Seismic Toss has consistent damage, but Double-Edge is also nice.
Since you have such high HP and a healing move, the recoil doesn't matter.
Wigglytuff @Choice Specs
EVs: 148 Def / 252 SAtk / 110 SDef
Modest Nature
-Hyper Voice
-Ice Beam
-Thunderbolt
-Focus Blast
Wigglytuff learns a ton of special attacks and since its Sp. Attack stat is
higher than its Attack, you can put it to good use with a Choice Specs set.
Wigglytuff @Choice Band
EVs: 252 Atk / 148 Def / 110 SDef
Brave Nature
-Double-Edge/Return
-Gyro Ball
-Ice Punch
-Focus Punch
Gyro Ball makes Wigglytuff an interesting Choice Bander and it can learn a
variety of other physical moves for this set.
----------------------VILEPLUME-------------------------
Type: Grass/Poison
Ability: Chlorophyll
Base Stats: 75 HP / 80 Atk / 85 Def / 100 SAtk / 90 SDef / 50 Spd
Pros: Good SAtk and SDef, nice selection of support and status moves
Cons: Very slow, small offensive movepool
Vileplume @Heat Rock/Lum Berry
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
-Sunny Day
-Solarbeam
-Sleep Powder
-Sludge Bomb/Hidden Power [Fire/Ice]
Goes along well with Vileplume's ability. Sludge Bomb works as a second STAB
move, but HP Fire is the better choice since it also covers Steel types. HP Ice
hits Dragon and Flying opponents.
Vileplume @Leftovers
EVs: 252 HP / 100 Def / 158 SDef
Calm Nature
-Sludge Bomb/Energy Ball/Grass Knot
-Sleep Powder
-Aromatherapy
-Moonlight/Stun Spore
A more defensive set. Choose an attacking move depending on what you want to
hit. Sleep Powder disables counters, Aromatherapy rids the team of status
moves, and Moonlight keeps you alive. Stun Spore is an option that gives you
a chance at double status.
----------------------PARASECT--------------------------
Type: Bug/Grass
Ability: Effect Spore/Dry Skin
Base Stats: 60 HP / 95 Atk / 80 Def / 60 SAtk / 80 SDef / 30 Spd
Pros: Learns Spore, 4x Ground resistance, Water immunity with Dry Skin
Cons: Many weaknesses including a 4x Flying and Fire weakness, terribly slow
Parasect @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Dry Skin
-Spore
-X-Scissor
-Swords Dance/Aromatherapy
-Stun Spore/Brick Break
Spore is the most obvious reason to use Parasect, since it's one of the few
Pokemon that gets this move. Support yourself with Swords Dance or support the
team with Aromatherapy. Stun Spore for a chance at double status or use Brick
Break to hit Rocks and Steels.
Parasect @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Dry Skin
-X-Scissor
-Brick Break
-Pursuit/Aerial Ace
-Spore
It's slow, but it has a nice Attack stat to take advantage of with Choice Band.
Spore is still there to inflict a hit-and-run Sleep.
----------------------VENEMOTH--------------------------
Type: Bug/Poison
Ability: Shield Dust/Color Glasses
Base Stats: 70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spd
Pros: Good Sp. Attack and Speed
Cons: Frail defenses
Venemoth @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Color Glasses
-Bug Buzz
-Sludge Bomb
-Psychic
-Hidden Power [Fire]/Sleep Powder
Good Sp. Attack and Speed means it can make a decent UU/NU special sweeper.
Venemoth @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Timid Nature
Ability: Color Glasses
-Bug Buzz
-Sleep Powder
-Agility
-Baton Pass
Agility up and put something to sleep (or the other way around) and then pass
to something that likes the Speed boost.
----------------------DUGTRIO---------------------------
Type: Ground
Ability: Arena Trap/Sand Veil
Base Stats: 35 HP / 80 Atk / 50 Def / 50 SAtk / 70 SDef / 120 Spd
Pros: The only fully-evolved Pokemon with Arena Trap, excellent Speed
Cons: Attack is mediocre and is dependant on an item boost
Dugtrio @Choice Band/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Arena Trap
-Earthquake
-Stone Edge
-Aerial Ace
-Shadow Claw
Hasn't changed much from Advance besides getting Shadow Claw and a stronger
Rock move. The main decision comes down to Choice Band or Life Orb. Dugtrio's
Attack is only mediocre, so a big boost from CB is very important. But LO
gives you diversity, where as CB lets enemies switch in and set up
on you after you kill something. However, LO's power boost is too low compared
to CB and you'll fail to OHKO or 2HKO many things.
The choice is yours to make.
----------------------PERSIAN---------------------------
Type: Normal
Ability: Technician/PickUp
Base Stats: 65 HP / 70 Atk / 60 Def / 65 SAtk / 65 SDef / 115 Spd
Pros: Very fast, learns Hypnosis, Technician
Cons: Besides Speed, all its other stats are poor
Persian @Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Return
-Bite
-Aerial Ace
-Hypnosis
One of the main reasons to use Persian is that it learns Hypnosis. With its
high speed, it is one of the fastest sleepers in the game.
Persian @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Return
-Fake Out
-Bite
-Aerial Ace/U-Turn
With Technician, Fake Out becomes much stronger and Bite gains more power
than Crunch. Use Aerial Ace for Fighting types or U-Turn to escape from
tough opponents.
Persian @Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Technician
-Swift
-Water Pulse
-Hypnosis
-Nasty Plot
Special sweeping Persian may seem unusual, but a Technicianed Swift is pretty
strong. It can also put counters to sleep and use Nasty Plot to boost its
Sp. Attack. Water Pulse for Rock types.
----------------------GOLDUCK---------------------------
Type: Water
Ability: Damp/Cloud Nine
Base Stats: 80 HP / 82 Atk / 78 Def / 95 SAtk / 80 SDef / 85 Spd
Pros: Good Sp. Attack, unique Cloud Nine ability
Cons: Other stats are mediocre, limited movepool
Golduck @Leftovers
EVs: 30 HP / 252 SAtk / 228 Spd
Modest Nature
Ability: Cloud Nine
-Surf
-Ice Beam
-Calm Mind
-Hypnosis
Not much has changed for special-attacking Golduck. Put counters to sleep,
Calm Mind up, and sweep.
----------------------PRIMEAPE--------------------------
Type: Fighting
Ability: Vital Spirit/Anger Nerve
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SAtk / 70 SDef / 95 Spd
Pros: One of the fastest Fighting types (second only to Infernape)
Cons: Frail defenses
Primeape @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Vital Spirit
-Close Combat
-Stone Edge
-Ice Punch/Thunderpunch
-U-Turn
Primeape can hit a lot of types supereffectively with the variety of moves it
learns. U-Turn is handy for hitting Psychics and scouting for switch ins.
Primeape @Salac Berry
EVs: 82 HP / 252 Atk / 176 Spd
Adamant Nature
Ability: Anger Point
-Reversal
-Substitute
-Stone Edge
-Ice Punch
Set up a Sub and hope that your enemy critical hits you while you're behind it.
This will instantly max out your Attack for Reversal. With Sub, you have 4
chances of this happening.
----------------------ARCANINE--------------------------
Type: Fire
Ability: Flash Fire/Intimidate
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SAtk / 80 SDef / 95 Spd
Pros: Overall good stats, improved physical movepool
Cons: Movepool is still rather shallow and it is easily countered by
a variety of standard opponents.
Arcanine @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Intimidate
-Flare Blitz
-Extremespeed
-Crunch
-Thunder Fang
Arcanine has a lot more physical options then in previous generaions. Flare
Blitz is obviously its best move, and now it has Thunder Fang to take on
some Water types. Extremespeed strikes first and can finish off weakened
opponents who are usually faster than you. You don't need this much on the
Choice Scarf set though.
Arcanine @Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Rash Nature
Ability: Intimidate
-Overheat
-Dragon Pulse
-Hidden Power [Ground/Grass]
-Extremespeed
Arcanine's Sp. Attack is great as well so a special sweeping set is also
effective. Fire and Dragon cover everything except Heatran, which is where
HP Ground comes in. You can also choose Grass for Swampert and Rhyperior.
Extremespeed is there again, since Arcanine's special movepool isn't quite
that diverse.
Arcanine @Leftovers
EVs: 6 HP / 252 SAtk / 252 Spd
Adamant Nature
Ability: Intimidate
-Flare Blitz
-Extremespeed
-Howl
-Thunder Fang
If you want to boost your Attack, but still want the diversity of attacks, then
use the Howl set.
----------------------POLIWRATH-------------------------
Type: Water/Fighting
Ability: Water Absorb/Damp
Base Stats: 90 HP / 85 Atk / 95 Def / 70 SAtk / 90 SDef / 70 Spd
Pros: Good counter to Tyranitar and most Water-types
Cons: Overall stats are rather mediocre
Poliwrath @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Water Absorb
-Focus Punch
-Waterfall/Ice Punch
-Substitute
-Hypnosis
Set up a Sub, then Focus Punch anything that isn't resistant to Fighting. If
it's too tough to beat, put it to sleep. Waterfall is for a second STAB, but
Ice Punch hits Flying and Grass foes.
Poliwrath @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Water Absorb
-Belly Drum
-Brick Break
-Waterfall
-Substitute/Rock Slide
Much more risky to use. Make sure you have an HP number divisible by 4, then
Sub and Drum to bring yourself down to exactly 75% health and prepare to sweep
with your maxed out Attack. If you're feeling extra brave, you don't even need
Sub and simply hope that your enemy won't do more than 50% damage when you use
Belly Drum.
----------------------ALAKAZAM--------------------------
Type: Psychic
Ability: Inner Focus/Synchronize
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SAtk / 85 SDef / 120 Spd
Pros: Excellent Special Attack and Speed make it a great special sweeper
Cons: Can't take a physical hit with low HP and Defense, Pursuit is
especially effective
Alakazam @Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Synchronize
-Psychic
-Focus Blast
-Shadow Ball/Grass Knot/Hidden Power [Fire]
-Trick
STABed Choice Specs Psychic hurts a lot. Focus Blast for Steels, Darks, and
Blissey. Grass Knot is a more accurate alternative for Tyranitar as well as
Pokemon 4x weak to Grass. Shadow Ball hits other Psychics. HP Fire for
Steel/Psychics (Metagross, Bronzong, Jirachi). Trick screws up everything that
tries to wall this set.
Alakazam @Life Orb/Expert Belt/Lum Berry
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Synchronize
-Psychic
-Focus Blast
-Grass Knot/Shadow Ball/Hidden Power [Fire]
-Calm Mind
Starts off slower, but has the potential to hit harder with Calm Mind.
Alakazam @Focus Sash
EVs: 252 HP / 6 SAtk / 252 Spd
Hasty Nature
Ability: Inner Focus
-Psychic
-Focus Blast
-Grass Knot/Shadow Ball/Hidden Power [Fire]
-Counter
CounterSash is a fun combo on frail Pokemon that can certainly surprise
physical sweepers.
----------------------MACHAMP---------------------------
Type: Fighting
Ability: Guts/No Armor
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SAtk / 85 SDef / 55 Spd
Pros: Amazing Attack, two great abilities, solid HP and defenses
Cons: Slow Speed
Machamp @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: No Armor
-Cross Chop/Dynamicpunch
-Stone Edge
-Ice Punch
-Thunderpunch/Bulk Up
This set takes advantage of its new ability to boost the accuracy of its
attacks. Cross Chop is preffered for its critical hit chance, but
Dynamicpunch's confusion can be handy.
Machamp @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Guts
-Close Combat
-Stone Edge
-Ice Punch
-Thunderpunch/Facade
Guts is preffered on the CBer so it can absorb status inflictions. Flying types
won't stand a chance when Machamp has up to three supereffective moves against
them. Facade can be used against Weezing if it tries to burn you.
Machamp @Leftovers
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
-Cross Chop
-Stone Edge
-Rest
-Sleep Talk
The RestTalker lasts longer than the other versions. For the ability, choose
Guts if you want boosted Attack while you sleep or No Guard so that its attacks
will always hit.
----------------------VICTREEBEL------------------------
Type: Grass/Poison
Ability: Chlorophyll
Base Stats: 80 HP / 105 Atk / 65 Def / 100 SAtk / 60 SDef / 70 Spd
Pros: Good offensive stats
Cons: No strong physical moves to take advantage of its higher Attack, frail
defenses
Victreebel @Hot Rock/Lum Berry
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
-Solarbeam
-Sludge Bomb/Hidden Power [Fire]
-Sunny Day
-Sleep Powder
A simple Sunny Day set. Sludge Bomb is good for STAB, but HP Fire provides
more coverage. Sleep Powder anything you can't handle.
Victreebel @Black Sludge
EVs: 252 Spd
Timid Nature
-Energy Ball/Sludge Bomb
-Knock Off
-Sleep Powder
-Stun Spore
Less sweeper oriented, and more focused on messing up the enemy through status
and the removal of their items.
----------------------TENTACRUEL------------------------
Type: Water/Poison
Ability: Liquid Ooze/Clear Body
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SAtk / 120 SDef / 100 Spd
Pros: High Speed, excellent Sp. Defense, diverse support and special movepool
Cons: Mediocre offensive stats
Tentacruel @Black Sludge
EVs: 68 HP / 252 Atk / 188 Spd
Jolly Nature
Ability: Clear Body
-Poison Jab
-Waterfall
-Swords Dance
-Knock Off/Substitute
Simply Swords Dance up and sweep. Sub prevents status effects from messing you
up while Knock Off is very handy for disabling items.
Tentacruel @Choice Specs/Life Orb
EVs: 68 HP / 252 SAtk / 188 Spd
Timid Nature
-Surf/Hydro Pump
-Ice Beam
-Sludge Bomb
-Giga Drain
Its Sp. Attack is higher and it learns stronger special moves. However, it has
no way of boosting its mediocre Sp. Attack stat without items.
----------------------GOLEM-----------------------------
Type: Rock/Ground
Ability: Sturdy/Rock Head
Base Stats: 80 HP / 110 Atk / 130 Def / 55 SAtk / 65 SDef / 45 Spd
Pros: Good Attack, Defense, and physical movepool
Cons: Completely outclassed by Rhyperior
Golem @Choice Band
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
Ability: Rock Head
-Stone Edge
-Earthquake
-Double-Edge/Fire Punch
-Explosion
A simple CBer set. This set can hit every opponent except for Bronzong, which
is why Fire Punch can be useful.
----------------------RAPIDASH--------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 65 HP / 100 Atk / 70 Def / 80 SAtk / 80 SDef / 105 Spd
Pros: Great Speed and Attack, gains excellent new physical moves in D/P
Cons: Movepool is still limited
Rapidash @Leftovers/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Flare Blitz
-Megahorn
-Hypnosis
-Will-o-wisp
This set can both sweep and inflict double status on the opponent.
Rapidash @Leftovers
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
-Flare Blitz
-Agility
-Baton Pass
-Hypnosis
Put counters to sleep to buy you time to Agility and pass to a recipient.
----------------------SLOWBRO---------------------------
Type: Water/Psychic
Ability: Own Tempo/Oblivious
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SAtk / 80 SDef / 30 Spd
Pros: Good combination of defensive and offensive power, now gains Slack Off
Cons: Slow, of course. Bug and Dark weakness
Slowbro @Leftovers
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature
Ability: Own Tempo
-Ice Beam
-Hidden Power [Electric]
-Surf/Calm Mind
-Slack Off
Slowbro's great Defense and Special Attack make up for its slowness. It has
many useful moves and not enough room to fit them all on. Ice Beam and HP
Electric are important against the big physical attackers like Garchomp and
Gyarados. Use Surf if you really want a STAB move since it will hurt Tyranitar
and Rhyperior more than your other attacks.
----------------------FARFETCH'D------------------------
Type: Normal/Flying
Ability: Keen Eye/Inner Focus
Base Stats: 52 HP / 65 Atk / 55 Def / 58 SAtk / 62 SDef / 60 Spd
Pros: Uh...it looks cool?
Cons: Terrible stats all around, limited movepool, bad abilities
Farfetch'd @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Inner Focus
-Flail
-Night Slash/Steel Wing
-Endure/Substitute
-Swords Dance
The bird below does this way better.
----------------------DODRIO----------------------------
Type: Normal/Flying
Ability: Run Away/Early Bird
Base Stats: 60 HP / 110 Atk / 70 Def / 60 SAtk / 60 SDef / 100 Spd
Pros: Great Attack and Speed
Cons: Frail defenses, limited physical movepool, outclassed by Staraptor
Dodrio @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Early Bird
-Brave Bird
-Return
-Steel Wing
-Quick Attack
Dodrio is a great CB Bird. Fast and strong, but Staraptor does this a lot
better.
Dodrio @Liechi Berry
EVs: 122 HP / 252 Atk / 136 Spd
Adamant Nature
Ability: Early Bird
-Flail
-Endeavor/Drill Peck
-Substitute/Endure
-Agility
Dodrio can do one thing Staraptor can't, and that is Flail. Agility when you
can, Sub or Endure, get that Liechi boost, and then kill things with Flail.
Endeavor Steels/Rocks that get in the way or use Drill Peck on Ghosts.
----------------------DEWGONG---------------------------
Type: Water/Ice
Ability: Thick Fat/Hydration
Base Stats: 90 HP / 70 Atk / 80 Def / 70 SAtk / 95 SDef / 70 Spd
Pros: Hydration is a nifty new ability
Cons: Mediocre stats, very limited movepool
Dewgong @Leftovers
EVs: 252 HP / 252 SAtk / 6 SDef
Modest Nature
Ability: Hydration
-Surf
-Ice Beam/Encore
-Rest
-Rain Dance
Taking advantage of Hydration is the only real thing it can do. Rain Dance and
keep yourself healthy with Rest. Surf and Ice Beam for STAB, but Encore can
annoy certain opponents.
----------------------MUK-------------------------------
Type: Poison
Ability: Stench/Sticky Hold
Base Stats: 105 HP / 105 Atk / 75 Def / 65 SAtk / 100 SDef / 50 Spd
Pros: Great HP, Attack, and Sp. Defense, makes a nice UU special tank
Slow: Slow, lack of a really useful ability, has major trouble handling
Ground types
Muk @Black Sludge
EVs: 212 HP / 252 Atk / 44 SDef
Adamant Nature
Ability: Sticky Hold
-Focus Punch
-Substitute
-Gunk Shot/Poison Jab
-Shadow Punch
SubPunch is the name of the game and Muk has plenty of HP and Attack to pull
it off. Choose Gunk Shot for Power or Poison Jab for accuracy. Shadow Punch
hits Ghosts.
Muk @Black Sludge
EVs: 252 HP / 108 Atk / 150 SDef
Careful Nature
Ability: Sticky Hold
-Curse
-Gunk Shot/Poison Jab
-Fire Punch/Brick Break/Ice Punch
-Explosion
Muk can already take special hits, so beef up its lower Defense while boosting
your Attack at the same time. Muk has no real healing move, so when you're
getting low on health, just explode. Fire Punch and Brick Break hurt Steels,
but Ice is useful for Grounds.
Muk @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
Ability: Sticky Hold
-Gunk Shot/Poison Jab
-Explosion
-Shadow Punch/Ice Punch
-Focus Punch/Fire Punch
Unlike the previous two sets, this needs no set up and simply allows Muk to
hit as hard as it can.
----------------------CLOYSTER--------------------------
Type: Water/Ice
Ability: Shell Armor/Skill Link
Base Stats: 50 HP / 95 Atk / 180 Def / 85 SAtk / 45 SDef / 70 Spd
Pros: Amazing Defense, gets both Rapid Spin and Spikes
Cons: Stealth Rock weakness, terrible HP and Sp. Defense, Fighting and Rock
weakness make it a less successful physical wall
Cloyster @Leftovers
EVs: 252 HP / 58 Def / 200 SDef
Impish Nature
Ability: Shell Armor
-Ice Shard/Ice Beam/Avalanche
-Explosion
-Spikes
-Rapid Spin
Spikes and Rapid Spin are your two most important moves, so use them when
appropriate. You have no recovery move (besides Rest) so simply explode when
you are done. Ice Shard can take care of faster Dragons like Salamence, or use
Ice Beam/Avalanche if you don't care about going first.
----------------------GENGAR----------------------------
Type: Ghost/Poison
Ability: Levitate
Base Stats: 60 HP / 65 Atk / 60 Def / 130 SAtk / 75 SDef / 110 Spd
Pros: Amazing Sp. Attack and great Speed, incredibly diverse movepool,
3 Immunities (Normal, Fighting, Ground)
Cons: Frail defenses, weakness to Pursuit
Gengar @Life Orb/Black Sludge
EVs: 6 HP / 252 SAtk / 252 Spd
Modest/Timid Nature
-Shadow Ball
-Thunderbolt
-Hypnosis
-Focus Blast/Hidden Power [Ice/Fire]
Gengar has a ton of choices for moves, but Shadow Ball and Thunderbolt will
always be a constant. Hypnosis is great for disabling potential counters.
Focus Blast OHKOs Darks like Weavile/Tyranitar, HP Ice kills Dragons, and HP
Fire is for Metagross/Bronzong.
Gengar @Choice Specs/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Hasty Nature
-Shadow Ball
-Thunderbolt
-Explosion/Hidden Power [Ice]/Energy Ball
-Focus Punch/Focus Blast/Hypnosis
Diversity is good, but Gengar can use Choice items if you have good prediction
skills. Physical moves like Explosion and Focus Punch are very effective
against Blissey.
Gengar @Black Sludge
EVs: 160 HP / 96 SAtk / 252 Spd
Timid Nature
-Hypnosis
-Will-o-wisp
-Shadow Ball
-Thunderbolt
Double status is the goal. Disable as many opponents as you can with Burn and
Sleep.
Gengar @Black Sludge
EVs: 200 Atk / 98 SAtk / 212 Spd
Mild/Hasty Nature
-Shadow Ball
-Thunderbolt
-Substitute
-Focus Punch
An old moveset from Advance can still work in D/P. Substitute makes prediction
easier and can scout your enemy's attacks.
Gengar @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature
-Counter
-Hypnosis
-Shadow Ball
-Explosion
A pretty fun set. Counter all those physical attackers who think they can beat
you with one hit. Then put the next enemy to sleep and explode to take out
another one. You can screw over multiple opponents with this set.
--------------------- HYPNO-----------------------------
Type: Psychic
Ability: Insomnia/Forewarn
Base Stats: 85 HP / 73 Atk / 70 Def / 73 SAtk / 115 SDef / 67 Spd
Pros: High Special Defense, a great UU Special wall
Hypno @Leftovers
EVs: 252 HP / 80 Def / 176 Spd
Calm Nature
Ability: Insomnia
-Psychic
-Shadow Ball/Hidden Power [Fighting]
-Nasty Plot
-Baton Pass/Wish
Hypno is built defensively, but can still hurt things after it uses Nasty Plot.
After boosting your Special Attack, you can pass the benefits along with Baton
Pass (only from XD) or heal yourself with Wish (only from NYPC)
Hypno @Leftovers
EVs: 252 HP / 80 Def / 176 Spd
Calm Nature
Ability: Insomnia
-Seismic Toss
-Wish
-Reflect
-Thunder Wave
A set unchanged from the Advance games. It can be really hard to kill with Wish
constantly healing it. However, Wish is only an NYPC move, so good luck getting
it.
Hypno @Choice Specs
EVs: 134 HP / 252 SAtk / 124 Spd
Modest Nature
Ability: Insomnia
-Psychic
-Shadow Ball
-Hidden Power [Fighting]
-Switcheroo
A more offensive Hypno. It has nice type coverage with the first three moves
and can screw up anything else with Switcheroo.
----------------------KINGLER---------------------------
Type: Water
Ability: Hyper Cutter
Base Stats: 55 HP / 130 Atk / 115 Def / 50 SAtk / 50 SDef / 75 Spd
Pros: Amazing Attack, finally gets some good physical moves in D/P
Cons: Rather slow, HP and Sp. Defense are terrible, physical movepool is small
Kingler @Leftovers
EVs: 16 HP / 252 Atk/ 240 Spd
Jolly Nature
-Crabhammer
-X-Scissor
-Rock Slide/Knock Off
-Swords Dance
Swords Dance up and pound stuff with Crabhammer. X-Scissor hits Grass and Rock
Slide covers Gyarados/Mantine. Knock Off is also an option that can be pretty
annoying for your opponent.
Kingler @Salac Berry
EVs: 16 HP / 252 Atk/ 240 Spd
Jolly Nature
-Crabhammer
-Flail
-Substitute/Endure
-Swords Dance
Standard Flail set. Boost your Attack, get yourself to low HP to activate your
Berry, and sweep with Flail while hitting opponents resistant to that move with
Crabhammer.
----------------------ELECTRODE-------------------------
Type: Electric
Ability: Soundproof/Static
Base Stats: 60 HP / 50 Atk / 70 Def / 80 SAtk / 80 SDef / 140 Spd
Pros: Extremely fast
Cons: Very limited movepool, Attack is too low to take full advantage of
Explosion
Electrode @Liechi Berry
EVs: 46 Atk / 252 SAtk / 212 Spd
Hasty Nature
Ability: Soundproof
-Thunderbolt
-Explosion
-Substitute
-Hidden Power [Grass/Ice]
The only real set viable on Electrode. Hit stuff with special moves if they
are effective. Substitute to prevent status, scout for attacks and to
activate Liechi when you are at low health to prepare for an Explosion.
----------------------EXEGGUTOR-------------------------
Type: Grass/Psychic
Ability: Chlorophyll
Base Stats: 95 HP / 95 Atk / 85 Def / 125 SAtk / 65 SDef / 55 Spd
Pros: Amazing Sp. Attack, ability offsets its low Speed
Cons: Type combo gives it a ton of weaknesses, including 4x Bug weak; slow
without Sunny Day and has bad Sp. Defense
Exeggutor @Hot Rock/Lum Berry
EVs: 34 HP / 252 SAtk / 224 Spd
Modest Nature
-Solarbeam
-Sunny Day
-Psychic/Hidden Power [Fire]/Sleep Powder
-Explosion
Sunny Day + Solarbeam is the basic strategy. Psychic is supereffective against
Heracross, but so is HP Fire, which also hurts Weavile and Steels. Sleep Powder
can disable almost any counter they bring out. Explosion when Exeggutor has
finished its job.
Exeggutor @Choice Specs
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature
-Leaf Storm
-Psychic
-Explosion
-Hidden Power [Fire/Ice]/Grass Knot
A Choice Specs Leaf Storm can put a major dent in many things. Psychic for
Heracross and as a second STAB. Explosion takes out Blissey. HP Fire for Steels
or Ice for Dragons. You can also use Grass Knot if you want a Grass move that
doesn't lower your SAtk.
----------------------MAROWAK---------------------------
Type: Ground
Ability: Rock Head/Lightning Rod
Base Stats: 60 HP / 80 Atk / 110 Def / 50 SAtk / 80 SDef / 45 Spd
Pros: Unique item doubles its Attack, making it extremely powerful
Cons: Despite high Defense, low HP and Spd limit its sweeping ability
Marowak @Thick Club
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Rock Head
-Bonemerang/Earthquake
-Stone Edge
-Double-Edge
-Swords Dance/Fire Punch
Bonemerang hits through Subs, but Earthquake has the same power and is more
accurate. You can boost your Attack with Swords Dance if you have time, but
Fire Punch prevents you from getting walled by Bronzong.
----------------------HITMONCHAN------------------------
Type: Fighting
Ability: Keen Eye/Iron Fist
Base Stats: 50 HP / 105 Atk / 79 Def / 35 SAtk / 110 SDef / 76 Spd
Pros: Elemental punches are now physical, gains a useful new ability
Cons: Very low HP and rather slow
Hitmonchan @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Iron Fist
-Close Combat
-Ice Punch
-Mach Punch
-Thunderpunch
It doesn't matter that Sky Uppercut gets an Iron Fist boost, because Close
Combat is still stronger. Ice Punch for Flying foes and Mach Punch for speedy
opponents. Thunderpunch gives further coverage and hits Mantine/Gyarados.
Hitmonchan @Leftovers
EVs: 58 HP / 252 Atk / 224 Spd
Adamant Nature
Ability: Iron Fist
-Focus Punch
-Substitute
-Mach Punch
-Ice Punch/Thunderpunch/Stone Edge
Focus Punch is super strong after the Iron Fist boost. Your last slot takes
care of Flying types and depends on what you want to hit.
----------------------HITMONLEE-------------------------
Type: Fighting
Ability: Limber/Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SAtk / 110 SDef / 87 Spd
Pros: Highest Attack and Speed of the Hitmons
Cons: Very low HP and Defense
Hitmonlee @Choice Band/Choice Scarf/Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Limber
-Close Combat
-Stone Edge
-Blaze Kick
-Mach Punch
Close Combat is stronger and more accurate than any of Hitmonlee's kicking
moves. Stone Edge for Flyers, Blaze Kick for Heracross, and Mach Punch to hit
faster foes.
Hitmonlee @Salac Berry/Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Limber
-Reversal
-Stone Edge
-Substitute/Endure/Counter
-Bulk Up
There are two ways to prepare for a Reversal. The first is the traditional
Sub/Endure + Salac method. The second relies on Counter + Focus Sash. The first
way is more reliable since you'll get an automatic speed boost, but the second
lets you kill a physical attacking opponent before you even use Reversal. Both
fail in OU due to the popular Sandstream ability, so use this in UU.
----------------------WEEZING---------------------------
Type: Poison
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SAtk / 70 SDef / 60 Spd
Pros: Levitate removes its Ground weakness, excellent Defense, great counter
against Fighting types
Cons: Lack of many physical resistances (compared to Steel types)
Weezing @Black Sludge
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature
-Sludge Bomb
-Fire Blast/Thunderbolt/Will-o-wisp
-Haze
-Pain Split
This is the defensive Weezing set. Haze is its specialty and it can keep itself
alive with Pain Split. Fire Blast hits Steels and Thunderbolt hits Gyarados,
who would otherwise Taunt and shut down most of Weezing's moves. W-o-w is for
a crippling Burn, but watch out for Guts Pokemon (especially Heracross!)
Weezing @Black Sludge
EVs: 252 HP / 80 Atk / 176 SAtk
Relaxed/Quiet Nature
-Sludge Bomb
-Fire Blast
-Thunderbolt/Shadow Ball
-Explosion
This is the more offensive set. Choose Thunderbolt for Gyarados or Shadow Ball
for Ghosts/Psychics. Explosion when you are done and it can also KO Blissey.
----------------------KANGASKHAN------------------------
Type: Normal
Ability: Early Bird/Scrappy
Base Stats: 105 HP / 95 Atk / 80 Def / 40 SAtk / 80 SDef / 90 Spd
Pros: Overall solid stats, Scrappy is a useful new ability
Cons: Outclassed by faster or stronger Normal sweepers like Tauros
Kangaskhan @Leftovers
EVs: 212 HP / 252 Atk / 46 Spd
Adamant Nature
-Return
-Focus Punch
-Sucker Punch
-Substitute
It looks like a typical SubPunch set, but Sucker Punch makes this set even
more effective. Substitute forces your opponent to break it with an attacking
move which is when they will get Sucker Punched in the face.
Kangaskhan @Salac Berry
EVs: 42 HP / 252 Atk / 216 Spd
Adamant Nature
Ability: Scrappy
-Reversal
-Endeavor
-Return
-Substitute/Endure
Scrappy means you no longer need a Dark/Ghost move to take care of Ghost types.
Kangaskhan @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Scrappy
-Return
-Earthquake
-Focus Punch
-Fake Out/Sucker Punch
A CB set. Easy to use, as most CB sets are.
----------------------SEAKING---------------------------
Type: Water
Ability: Swift Swim/Water Veil
Base Stats: 80 HP / 92 Atk / 65 Def / 65 SAtk / 80 SDef / 68 Spd
Pros: Good Attack
Cons: Other stats are rather low, limited movepool
Seaking @Liechi Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Agility
-Substitute/Endure
-Flail
-Waterfall
A Flail set. Seaking can't boost its Attack, so simply boost its Speed and give
it a Liechi Berry. At least it now has Waterfall as a second physical attack.
Seaking @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Waterfall
-Megahorn
-Double-Edge
-Flail/Hydro Pump
Its limited movepool is apparent in this set. Waterfall and Megahorn are good,
but the other two slots are just filler.
----------------------STARMIE---------------------------
Type: Water/Psychic
Ability: Natural Cure/Illuminate
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SAtk / 85 SDef / 115 Spd
Pros: Excellent Speed, great Sp. Attack, diverse special movepool, a very good
Rapid Spinner
Cons: Pursuit weakness, low HP
Starmie @Leftovers
EVs: 236 HP / 56 SAtk / 216 Spd
Timid Nature
Ability: Natural Cure
-Surf
-Thunderbolt/Ice Beam
-Rapid Spin
-Recover
Starmie is one of the better Spinners in the game and will save you a lot of
trouble from annoying Spikes and Stealth Rock. You need Surf for STAB and can
choose whether to use Thunderbolt for enemy Water types or Ice Beam for Grass
and Dragons. Thunderbolt is usually preffered since it prevents Gyarados from
setting up on you and is supereffective against Skarmory, the most common
Spiker.
Starmie @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Grass Knot/Psychic
An all out attack set if you don't care about Rapid Spin. Psychic gets STAB,
but Grass Knot is more useful against bulky Waters like Swampert and Milotic.
----------------------MR. MIME--------------------------
Type: Psychic
Ability: Soundproof/Filter
Base Stats: 40 HP / 45 Atk / 65 Def / 100 SAtk / 120 SDef / 90 Spd
Pros: Great support movepool, Filter means no weaknesses!
Cons: Terrible HP and low Defense
Mr. Mime @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Filter
-Psychic
-Thunderbolt
-Trick
-Focus Blast/Shadow Ball
Mr. Mime has a special Trick up its sleeve for any non-special attacker that
tries to counter it. Focus Blast for Dark types or Shadow Ball for Ghosts and
enemy Psychics.
Mr. Mime @Leftovers
EVs: 252 HP / 6 SDef / 252 Spd
Timid Nature
Ability: Soundproof
-Psychic
-Calm Mind
-Substitute/Hypnosis
-Baton Pass
Baton Passing is one of Mr. Mime's strong points. Pass Calm Minds to your team
mates, along with Subs if you wish. However, Hypnosis disables counters and
could buy you time for an extra Calm Mind.
----------------------SCYTHER---------------------------
Type: Bug/Flying
Ability: Swarm/Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SAtk / 80 SDef / 105 Spd
Pros: Great Attack and Speed, both of its abilities are rather useful
Cons: 4x Stealth Rock weakness
Scyther @Choice Band/Choice Scarf
EVs: 6 HP / 252 Atk / 252 Spd
Jolly/Adamant Nature
Ability: Technician
-Aerial Ace
-Night Slash
-X-Scissor/U-Turn
-Brick Break
Standard Choice sweeper set. The EV spread is just a general one. Scyther
does not need so much speed when it has a Choice Scarf, so feel free to shift
some Speeds EVs into HP or Defense.
Scyther @Salac Berry
EVs: 42 HP / 252 Atk / 216 Spd
Adamant Nature
-Endure/Substitute
-Swords Dance
-Reversal
-Night Slash/Aerial Ace/X-Scissor
Reversal set number 1 is the standard method for setting up a Reversal.
Scyther @Focus Sash
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature
-Counter
-Reversal
-Aerial Ace
-X-Scissor/Swords Dance
Reversal set number 2, which relies on surviving a big physical hit and
striking back with Counter, then pummeling other opponents with Reversal.
Scyther @Leftovers
EVs: 252 HP / 6 Atk / 252 Spd
Jolly Nature
Ability: Technician
-Swords Dance
-Agility/Substitute
-Baton Pass
-Aerial Ace
Scyther can Baton Pass as well with Attack boosts, Speed boots, and Subs.
----------------------JYNX------------------------------
Type: Ice/Psychic
Ability: Oblivious/Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SAtk / 95 SDef / 95 Spd
Pros: Excellent sp. attack, learns Lovely Kiss
Cons: Low HP and terrible Defense, Stealth Rock and Pursuit weakness
Jynx @Leftovers
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Forewarn
-Ice Beam
-Lovely Kiss
-Calm Mind
-Substitute
A classic Jynx moveset. Put your foes to sleep with Lovely Kiss, then boost
your special stats with Calm Mind. Set up a Sub to prevent status effects from
messing you up. Ice Beam is the only attack you need since nothing is immune to
it and many are weak to it.
Jynx @Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Forewarn
-Ice Beam
-Psychic
-Grass Knot
-Focus Blast/Hidden Power [Fire/Fighting]
Jynx can now go all out thanks to Choice Specs. Ice Beam and Psychic for STAB,
Grass Knot hits Slowbro, Starmie, and Tyranitar. You can use a special Fighting
attack for Blissey and Dark types, or HP Fire for Steels like Bronzong and
Metagross.
Jynx @Leftovers
EVs: 252 HP / 6 SDef / 252 Spd
Timid Nature
Ability: Forewarn
-Mean Look
-Perish Song
-Lovely Kiss
-Substitute
Jynx can use the PerishTrap strategy quite well. Lovely Kiss and Substitute
prevent the opponent from hitting you after the countdown begins.
----------------------PINSIR----------------------------
Type: Bug
Ability: Mold Breaker/Hyper Cutter
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SAtk / 70 SDef / 85 Spd
Pros: FINALLY gets a good physical Bug move, excellent Attack and great Defense
Cons: Still overshadowed by Heracross
Pinsir @Leftovers
EVs: 98 HP / 252 Atk / 160 Spd
Adamant Nature
Ability: Hyper Cutter
-X-Scissor
-Stone Edge
-Close Combat/Earthquake
-Swords Dance
Set up with Swords Dance and kill things. Close Combat and Earthquake will both
hurt Steels. Close Combat is stronger, but Earthquake doesn't decrease your
good Defense stat.
Pinsir @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Mold Breaker
-X-Scissor
-Stone Edge
-Close Combat
-Earthquake
Without the need to setup with Swords Dance, you can hit things faster. Mold
Breaker is pretty useful for foes with Levitate that try to switch in on your
Earthquake.
Pinsir @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Mold Breaker
-Endure/Substitute
-Flail
-Earthquake
-Swords Dance
Pinsir is yet another Pokemon that can use a Flail moveset (though it's one of
the many Pokemon that doesn't get STAB from Flail).
----------------------TAUROS----------------------------
Type: Normal
Ability: Intimidate/Anger Nerve
Base Stats: 75 HP / 100 Atk / 95 Def / 40 SAtk / 70 SDef / 110 Spd
Pros: Great Attack and Speed, solid Defense and Intimidate means it can switch
in on physical sweepers without much problem, improved physical movepool
Cons: Outclassed by physical sweepers with higher Attack or Speed (or both)
Tauros @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
Ability: Intimidate
-Return/Double-Edge
-Earthquake
-Stone Edge
-Pursuit
Tauros has always been a great Normal-type sweeper. Its Attack and Speed aren't
as amazing as a few other physical sweepers, but it can still hit very hard.
Gaining Stone Edge and a physical Pursuit is a big plus.
Tauros @Salac Berry
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Anger Nerve
-Return
-Earthquake
-Stone Edge
-Substitute
A set that really relies on luck. You actually WANT your opponent to critical
hit you (as long as you have a Sub up). This activates Anger Nerve, maxes out
Tauros's Attack in one go, and you can watch it absolutely destroy things.
----------------------GYARADOS--------------------------
Type: Water/Flying
Ability: Intimidate
Base Stats: 95 HP / 125 Atk / 79 Def / 60 SAtk / 100 SDef / 81 Spd
Pros: Overall good stats including excellent Attack, gaining new physical moves
in D/P is a big plus, can set up easily and sweep entire teams.
Cons: 4x Electric weakness (but most Electrics have trouble switching in)
Gyarados @Leftovers
Evs: 212 HP / 16 Atk / 180 Def / 100 Spd
Adamant Nature
-Earthquake
-Ice Fang/Waterfall
-Taunt
-Dragon Dance
Nicknamed "BulkyGyara", this is one of the biggest threats in D/P competitive
battling. Its EV spread may seem defensive, but this allows it to switch in
easily against foes like Water types and Heracross. From there, it can wreak
havoc on your team by Dragon Dancing up, hitting hard, and Taunting your
attempts to mess it up with status/phazing moves. Truly something to beware of.
Gyarados @Leftovers
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
-Waterfall
-Earthquake
-Ice Fang
-Dragon Dance
This is very similar to the first set, but its EV spread makes it far more
offensive and it has wider coverage with 3 physical attacks instead of 2.
Gyarados @Choice Band/Choice Scarf
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
-Waterfall
-Earthquake
-Ice Fang
-Stone Edge
It may not have the same sweeping potential as the Dragon Dancers, but at
least you don't have to worry about setting up and can just hit hard and fast.
----------------------LAPRAS----------------------------
Type: Water/Ice
Ability: Shell Armor/Water Absorb
Base Stats: 130 HP / 85 Atk / 80 Def / 85 SAtk / 95 SDef / 60 Spd
Pros: Awesome HP and good defenses, good special movepool, great Water counter
Cons: Ice type gives it Rock and Fighting weakness
Lapras @Leftovers
EVs: 188 HP / 124 Def / 196
Modest Nature
Ability: Water Absorb
-Surf
-Ice Beam
-Thunderbolt
-Sing/Toxic
Lapras has lots of handy special moves for all kinds of opponents. The only
Pokemon resistant to the first three moves are Lanturn and Shedinja (the latter
one is killed by Toxic).
Lapras @Leftovers
EVs: 74 HP / 252 Atk / 184 Spd
Adamant Nature
Ability: Water Absorb
-Waterfall
-Return
-Dragon Dance
-Substitute
Lapras's physical movepool isn't as diverse, but at least it can learn Dragon
Dance to boost its Attack and Speed. Sub to prevent status while you are DDing.
Lapras @Leftovers
EVs: 252 HP / 6 Atk / 252 SDef
Careful Nature
Ability: Shell Armor
-Waterfall
-Ice Shard
-Curse
-Rest
Another physical set. Curse boosts your Attack/Defense while lowering Speed,
but Ice Shard still lets you attack first.
----------------------DITTO-----------------------------
Type: Normal
Ability: Limber
Base Stats: 48 HP / 48 Atk / 48 Def / 48 SAtk / 48 SDef / 48 Spd
Pros: Can be fun if you don't care about winning
Cons: Stats are terrible, learns only one move
Ditto @Metal Powder
EVs: 252 HP / 129 Def / 129 SDef
Bold/Calm Nature
-Transform
Use Ditto only if you love gimmick Pokemon. There's not much to say about this.
----------------------VAPOREON--------------------------
Type: Water
Ability: Water Absorb
Base Stats: 130 HP / 65 Atk / 60 Def / 110 SAtk / 95 SDef / 65 Spd
Pros: Amazing HP, Water immunity makes it a great Water counter, learns some
handy support moves including Wish
Cons: Defense is rather low (though somewhat made up by the high HP)
Vaporeon @Leftovers
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
-Surf
-Wish
-Protect
-Ice Beam/Hidden Power [Electric]
A set based around Wish passing. Ice Beam for Grass/Dragons, but HP Electric
is for other Waters, especially Gyarados.
Vaporeon @Leftovers
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
-Surf
-Wish
-Substitute/Acid Armor
-Baton Pass
Now Vaporeon is passing something else besides Wish. It can give your teammates
huge Subs or a big boost in Defense.
----------------------JOLTEON---------------------------
Type: Electric
Ability: Volt Absorb
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SAtk / 95 SDef / 130 Spd
Pros: Extremely fast, great Sp. Attack, SubPassing is very helpful for
Jolteon's teammates
Cons: Movepool is still limited
Jolteon @Leftovers
EVs: 42 HP / 252 SAtk / 216 Spd
Timid Nature
-Thunderbolt
-Hidden Power [Ice/Grass]
-Substitute
-Baton Pass
Unchanged from Advance, Jolteon is still a great lead for your team due to its
Speed and ability to set up and pass Subs to your teammates. Choose HP Ice
for Grass types and Dragons like Garchomp, or HP Grass for Rhyperior and
Swampert.
Jolteon @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Thunderbolt
-Hidden Power [Ice/Grass]
-Shadow Ball
-Baton Pass
A typical Choice Specs set. What may strike you as unusual is Baton Pass with
nothing to pass. With Jolteon's high speed, you can use Baton Pass as a form
of scouting to see what your opponent does and use it to switch to an
appropriate counter no matter what Pokemon they bring in.
----------------------FLAREON---------------------------
Type: Fire
Ability: Flash Fire
Base Stats: 65 HP / 130 Atk / 60 Def / 95 SAtk / 110 SDef / 65 Spd
Pros: High Attack
Cons: Low HP and Speed, physical movepool is very limited and learns no strong
physical fire move (not even Flare Blitz)
Flareon @Choice Band
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature
-Return
-Iron Tail
-Fire Fang
-Quick Attack
Poor Flareon. Fire Fang is its strongest physical STAB move and that's not
saying much.
Flareon @Choice Specs
EVs: 252 HP / 252 SAtk / 6 Spd
Modest Nature
-Flamethrower
-Shadow Ball
-Hidden Power [Ice/Grass]
-Overheat
Its special movepool isn't much better, although its special Fire moves are
much stronger.
----------------------OMASTAR---------------------------
Type: Rock/Water
Ability: Swift Swim/Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SAtk / 70 SDef / 55 Spd
Pros: Excellent Special Attack and great Defense
Cons: Type combo gives it 4x Grass weak and weakness to Fighting/Ground
making it rather frail despite its high Defense
Omastar @Damp Rock/Lum Berry
EVs: 34 HP / 252 SAtk / 224 Spd
Modest Nature
Ability: Swift Swim
-Rain Dance
-Surf/Hydro Pump
-Ice Beam
-Hidden Power [Electric/Grass]
Take advantage of its first ability with the Rain Dance set. It has excellent
Sp. Attack and can deal a lot of damage with its Water moves (Surf for
accuracy or Hydro Pump for power).
Omastar @Choice Specs
EVs: 252 HP / 252 SpAtk / 6 Spd
Modest Nature
-Surf/Hydro Pump
-Ice Beam
-Hidden Power [Electric/Grass]
-Ancientpower
Omastar's special movepool isn't stellar, but it still has nice coverage.
Ancientpower hits Shedinja at least.
Omastar @Leftovers
EVs: 252 HP / 132 Def / 126 SAtk
Bold Nature
Ability: Shell Armor
-Surf
-Ice Beam
-Spikes/Stealth Rock
-Knock Off
A more defensive set. Omastar can set up Spikes or Stealth Rock (or even both
on the same set) and remove the opponent's items. Does especially well in
the Sandstorm for a Sp. Defense boost.
----------------------KABUTOPS--------------------------
Type: Rock/Water
Ability: Swift Swim/Battle Armor
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd
Pros: High Attack
Cons: Rather frail, type combo has the same problems as Omastar's.
Kabutops @Leftovers
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
-Rock Slide/Stone Edge
-Waterfall
-X-Scissor
-Swords Dance
A simple set where you Swords Dance up and sweep with whatever is most
effective. Rock Slide has less power than Stone Edge, but due to Kabutops's
frailness, Stone Edge's low accuracy may not be very appealing.
Kabutops @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Stone Edge
-Waterfall
-X-Scissor
-Aqua Jet
Another simple set. You won't have to worry about Kabutops's mediocre Speed
so much when you can hit things hard with Aqua Jet.
Kabutops @Salac Berry
EVs: 58 HP / 252 Atk / 200 Spd
Jolly Nature
-Swords Dance
-Waterfall
-Flail
-Substitute/Endure
It seems like all of Kabutops's sets are simple. This is nothing out of your
ordinary Flail set.
----------------------AERODACTYL------------------------
Type: Rock/Flying
Ability: Rock Head/Pressure
Base Stats: 80 HP / 105 Atk / 65 Def / 60 SAtk / 75 SDef / 130 Spd
Pros: Extremely fast, great Attack, gains better physical moves
Cons: Frail for a Rock type, Stealth Rock weakness
Aerodactyl @Choice Band/Life Orb
EVs: 42 HP / 252 Atk / 216 Spd
Adamant/Jolly Nature
Ability: Pressure
-Stone Edge
-Earthquake
-Crunch/Pursuit
-Aerial Ace/Ice Fang/Fire Fang
Standard CB sweeper. Aerodactyl's extremely high speed makes it stand out
amongst the many Rock-type sweepers that D/P has. Aerial Ace is for STAB, Ice
Fang hits Dragons, and Fire Fang is for Bronzong. Double-Edge is no longer as
useful, so Rock Head isn't a needed ability.
Aerodactyl @Leftovers
EVs: 252 HP / 6 Def / 252 Spd
Jolly Nature
Ability: Pressure
-Substitute
-Protect
-Fly
-Rock Slide/Earthquake
PressureDactyl! A novelty set that can actually work. The goal is to stall
the opponent out of as much PP as possible. Rock Slide can flinch, but
Earthquake prevents you from getting walled by Steels.
----------------------SNORLAX---------------------------
Type: Normal
Ability: Immunity/Thick Fat
Base Stats: 160 HP / 110 Atk / 65 Def / 60 SAtk / 110 SDef / 30 Spd
Pros: Enormous HP, great Attack and Sp. Defense, makes a good special wall that
can still hit things hard.
Cons: No longer able to take special hits as well due to special sweepers
gaining new Sp. Attack boosters like Nasty Plot and Choice Specs
Snorlax @Leftovers
EVs: 82 HP / 40 Atk / 136 Def / 252 SDef
Careful Nature
Ability: Thick Fat
-Return/Body Slam
-Earthquake/Crunch
-Curse
-Rest
Good ol' CurseLax hasn't changed much from Advance, though sweepers in D/P can
hit a lot harder now. You still have to decide whether you want to hit
Tyranitar and Steel types with Earthquake, or Ghosts like Gengar with Crunch.
Choose Return for its power or Body Slam for its ability to paralyze, which
can be a lifesaver in certain situations.
Snorlax @Leftovers
EVs: 160 HP / 40 Atk / 56 Def / 252 SDef
Careful Nature
Ability: Thick Fat
-Double-Edge/Body Slam
-Earthquake/Crunch
-Rest
-Sleep Talk
Here's another moveset that hasn't changed much. Rest is important since it's
Snorlax's only way of healing itself.
Snorlax @Leftovers/Choice Band
EVs: 6 HP / 252 Atk / 252 SDef
Ability: Immunity
-Body Slam/Return
-Earthquake
-Selfdestruct
-Fire Punch/Pursuit/Crunch
Whether you choose Leftovers for versatility or Choice Band for power is up to
you. This Snorlax cares more about offense than defense. Selfdestruct is from
XD and is a great way to finish things off when you're low at health.