04-07-2008, 11:19 PM
Ok, back when I was 10, I started playing the Pokemon Trading Card game. I never really was much of a collector, I was more of a player, trading rare cards I was never ever going to use in a game for more usefull game\ cards. I eventually quit buying them cold turkey when both of my decks got retired from tournament use. It was right around when they starting going though the second Neo edition with the pokemon from Johto. But I still have all my old cards, and 2 of my old decks. With one I placed 2nd in a local tourny and edded up winning 1 box of unopened boosters. (which I then turned around and sold back to the card shop for a few hundrend dollars
) Anyway, my 2 decks were solid type decks, one was water and the other was grass.
Water Deck- Rain Dance
Pokemon
4 Blastiose(Base and 2nd edition and using breeders not wartortles)
3 Gyarados/1 Dark Gyarados(using rocket edition magikarp)
4 lapras(fossil)
3 Articuno (fossil)
Trainers
4 Pokemon breeders(base and 2nd)
3 Pokemon traders(base and 2nd)
4 Bill(base and 2nd)
3 Prof Oak(base and 2nd)
2 energy retrivals(base an 2nd)
2 Computer Searches
Main point of this deck was to abuse Blastiose's rain dance ability, which allowed me to attach as much water energy as I wanted to my guys. I was using breeders to rush the evolution of squirtle and ditched the thought of waiting a turn evoling it into wartortle then blastiose, so basicly on one fall swoop, if I had squirtle on my bench and a Btoise and breeder in my hand, on my first turn I could abuse rain dance. I used Lapras/Articuno as stallers if I didnt have a squirtle yet and used the PKMN Trader's and Computer Searches to search my deck for the cards I wanted. The Rocket Magikarp allowed me to search my deck and evolve him into Gyarados. This deck was dead scarey since usually in about 2 turns I could already have really big things coming to eat your basic pokemon fully powered up. The best hand you could get for this deck: draw seven cards, you draw squirle, pokemon breeder, blastiose, Articuno, 2 water energy, and a professor oak. You can effectivly play all those cards on one turn, then use prof oak to draw 7 more cards. Your oppenent is now screwed.
2. Grass Deck- Rockets Revenge
Pokemon
2 Dark Vileplume (rocket)
3 Dark Arbok (rocket)
2 Dark Weezing (rocket)
2 Dark Golbat(rocket)
2 Muk(fossil)
2 Dark Muk (rocket)
Trainers
3 Bill(base and second)
2 Prof oak(base and 2nd)
2 Rockets hideout(gym leader)
2 Pokemon traders(base and second)
2 The Boss' Way(Rocket)
2 computer searches
2 de-evolution spray
Ok, when the Rocket series first came out, I went on a buying binge for this set. I probly have more rocket cards then any other series, except maybe the base series. The main point of this deck is to start out fast, then after a turn or 2, take it slow and wear down your oppenent. This deck's main purpose is to annoy and disable, while wearing him down with tiny hits with poision effects. This is the deck that won me a booster box. The big cheese pokemon in this deck is Dark Vileplume. I made this deck when 'rush' decks started becoming more and more popular. You know, the ones with about 9 pokemon cards, composed of scyther(jungle), electabuzz(base and 2nd), and Mr. Mime(jungle), 15 enegery cards, and about 40 some odd trainer cards. Well, Vileplume takes all those trainer cards and makes them pointless with the ability Hay Fever, allowing no futher use of trainer cards on either side. Its somewhat of a bummer, but dont worry, this deck is anything but trainer dependant. What you want to do, if your aiming to get vileplume down, is try to put your Rocket's Hideout stadium card into play before putting Vileplume out, this card will give all your Dark pokemon 20 more HP. Also, as you can see, almost every pokemon in this deck uses only about 2 energy to pull off their attacks, meaning all your guys are ready to go in about 2 turns, and almost all of them have the added poision effect on the attacks, most poisioning outright without a coin flip. Also, Guys like Weezing, Arbok, and Golbat all had the added effect of allowing you to damage your oppenents bench or attack it outright, effectivly hitting your oppenent on all sides. I used normal Muk in desprit situations to cancle out Vileplumes ability to allow me to use trainer cards, then de-evolve him with the De-evolution spray to continue to embargo my opponent.
) Anyway, my 2 decks were solid type decks, one was water and the other was grass.Water Deck- Rain Dance
Pokemon
4 Blastiose(Base and 2nd edition and using breeders not wartortles)
3 Gyarados/1 Dark Gyarados(using rocket edition magikarp)
4 lapras(fossil)
3 Articuno (fossil)
Trainers
4 Pokemon breeders(base and 2nd)
3 Pokemon traders(base and 2nd)
4 Bill(base and 2nd)
3 Prof Oak(base and 2nd)
2 energy retrivals(base an 2nd)
2 Computer Searches
Main point of this deck was to abuse Blastiose's rain dance ability, which allowed me to attach as much water energy as I wanted to my guys. I was using breeders to rush the evolution of squirtle and ditched the thought of waiting a turn evoling it into wartortle then blastiose, so basicly on one fall swoop, if I had squirtle on my bench and a Btoise and breeder in my hand, on my first turn I could abuse rain dance. I used Lapras/Articuno as stallers if I didnt have a squirtle yet and used the PKMN Trader's and Computer Searches to search my deck for the cards I wanted. The Rocket Magikarp allowed me to search my deck and evolve him into Gyarados. This deck was dead scarey since usually in about 2 turns I could already have really big things coming to eat your basic pokemon fully powered up. The best hand you could get for this deck: draw seven cards, you draw squirle, pokemon breeder, blastiose, Articuno, 2 water energy, and a professor oak. You can effectivly play all those cards on one turn, then use prof oak to draw 7 more cards. Your oppenent is now screwed.
2. Grass Deck- Rockets Revenge
Pokemon
2 Dark Vileplume (rocket)
3 Dark Arbok (rocket)
2 Dark Weezing (rocket)
2 Dark Golbat(rocket)
2 Muk(fossil)
2 Dark Muk (rocket)
Trainers
3 Bill(base and second)
2 Prof oak(base and 2nd)
2 Rockets hideout(gym leader)
2 Pokemon traders(base and second)
2 The Boss' Way(Rocket)
2 computer searches
2 de-evolution spray
Ok, when the Rocket series first came out, I went on a buying binge for this set. I probly have more rocket cards then any other series, except maybe the base series. The main point of this deck is to start out fast, then after a turn or 2, take it slow and wear down your oppenent. This deck's main purpose is to annoy and disable, while wearing him down with tiny hits with poision effects. This is the deck that won me a booster box. The big cheese pokemon in this deck is Dark Vileplume. I made this deck when 'rush' decks started becoming more and more popular. You know, the ones with about 9 pokemon cards, composed of scyther(jungle), electabuzz(base and 2nd), and Mr. Mime(jungle), 15 enegery cards, and about 40 some odd trainer cards. Well, Vileplume takes all those trainer cards and makes them pointless with the ability Hay Fever, allowing no futher use of trainer cards on either side. Its somewhat of a bummer, but dont worry, this deck is anything but trainer dependant. What you want to do, if your aiming to get vileplume down, is try to put your Rocket's Hideout stadium card into play before putting Vileplume out, this card will give all your Dark pokemon 20 more HP. Also, as you can see, almost every pokemon in this deck uses only about 2 energy to pull off their attacks, meaning all your guys are ready to go in about 2 turns, and almost all of them have the added poision effect on the attacks, most poisioning outright without a coin flip. Also, Guys like Weezing, Arbok, and Golbat all had the added effect of allowing you to damage your oppenents bench or attack it outright, effectivly hitting your oppenent on all sides. I used normal Muk in desprit situations to cancle out Vileplumes ability to allow me to use trainer cards, then de-evolve him with the De-evolution spray to continue to embargo my opponent.