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I have just recently finished my new team so i need some suggestions on how to make my team better


Lv.51 Dusknoir(F)holds leftovers
Rash nature,pressure
127hp, 134atk, 161def, 93spatk, 139spdef, 50spd
moves:toxic, shadow punch, trick room, double team

Lv.50 Alakazam(M) holds mind plate
serious nature,synchronize
136 hp, 64atk, 50def, 181spatk, 111spdef, 143spd
moves: energy ball, charge beam, psychic, shadow ball

Lv.50 Arcanine(F) holds charcoal
quirky nature,intimidate
165hp, 135atk, 95def, 137spatk, 90spdef, 130spd
moves:dragon pulse, thunder fang, aerial ace, flamethrower

Lv.50 kingdra(F) holds qiuck claw
jolly nature,sniper
137hp, 122atk, 123def, 103spatk, 125spdef, 121spd
moves: dragon pulse, surf, ice beam, dragon dance

Lv.50 tauros(M) holds lax incense
naive nature, intimidate
155hp, 122 atk, 121def, 60spatk, 79spdef, 155spd
moves:substitute, double team, rock slide, earthquake

lv.50 areodactyl(M) holds stone plate
serious nature, rock head
150hp, 146atk, 74def, 71spatk, 100spdef, 165spd
moves:Rockslide, aerial ace, dragonclaw, earthquake

i know my moveset for some are not the best so if you have any suggestions, please postPhone
rutheless Wrote:I have just recently finished my new team so i need some suggestions on how to make my team better


Lv.51 Dusknoir(F)holds leftovers
Rash nature,pressure
127hp, 134atk, 161def, 93spatk, 139spdef, 50spd
moves:toxic, shadow punch, trick room, double team

Lv.50 Alakazam(M) holds mind plate
serious nature,synchronize
136 hp, 64atk, 50def, 181spatk, 111spdef, 143spd
moves: energy ball, charge beam, psychic, shadow ball

Lv.50 Arcanine(F) holds charcoal
quirky nature,intimidate
165hp, 135atk, 95def, 137spatk, 90spdef, 130spd
moves:dragon pulse, thunder fang, aerial ace, flamethrower

Lv.50 kingdra(F) holds qiuck claw
jolly nature,sniper
137hp, 122atk, 123def, 103spatk, 125spdef, 121spd
moves: dragon pulse, surf, ice beam, dragon dance

Lv.50 tauros(M) holds lax incense
naive nature, intimidate
155hp, 122 atk, 121def, 60spatk, 79spdef, 155spd
moves:substitute, double team, rock slide, earthquake

lv.50 areodactyl(M) holds stone plate
serious nature, rock head
150hp, 146atk, 74def, 71spatk, 100spdef, 165spd
moves:Rockslide, aerial ace, dragonclaw, earthquake

i know my moveset for some are not the best so if you have any suggestions, please postPhone

most of your natures dont fit the pokemon..
the moves are good thou. and why are you using trick room when all your other pokemon are speed based. the team structure is pretty good thou 001_tongue
Take out dragon dance because it won't benefit your kingdra at the least.and breed for pursuit on your aerodactyl and take it out for dragon claw.
Your team is ok, but you should take away toxic from dusknoir, and put in another attack, cause hacing one attack isn't good.
I think you need to change some movesets, items, and natures. Try this

Dusknoir
Nature: Impish/Careful
Moveset: Will-O-Wisp, Pain Split, Thunderpunch, Fire Punch/Ice Punch

Arcanine
Nature: Adamant/Jolly
Item: Choice Band/Choice Scarf
Moveset: Flare Blitz, Extremespeed, Crunch, Thunder Fang

Alakazam
Nature: Modest/Timid
Item: Life Orb
Moveset: take out charge beam, add focus blast for better coverage

Aerodactyl
Nature: Jolly/Adamant
Item: Choice Band/Choice Scarf/Life Orb
Moveset: Stone Edge, Earthquake, Ice Fang, Pursuit

A lot of people use the evasive clause, so it's probably a good idea to take out double team. i don't have much experience on tauros and kingdra, so i really can't give any advice.
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