03-14-2008, 05:54 PM
I have a habit of seeing my UU team fare much better than any UU team I make. -.-
This happened back in the days of Netbattle too, actually. >_>
Anyway, onward!
![[Image: dpffa097.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa097.png)
X-Treme YoYo (Hypno) (F) @ Leftovers
Ability: Insomnia
EVs: 244 HP/252 Def/14 SDef
Bold nature (+Def, -Atk)
- Counter
- Wish
- Hypnosis
- Seismic Toss
Takes hits like a beast, and either tosses them back or statuses the enemy. Wish for general healing, and SToss becuase Hypno's offenses are really bad.
Hypno was a UU that caused me untold stress in 3rd gen (until I got my own Attract/Light Screen/Wish one, but that's another story), but he's my favourite UU wall by far, and managed to shrug off all sorts of attacks. <3
---
![[Image: dpffa171.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa171.png)
The Divine One. (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/36 Spd/192 SAtk/240 SDef
Calm nature (+SDef, -Atk)
- Thunder
- Ice Beam
- Surf
- Confuse Ray
My favourite pokémon ever. Thunder is there because so is Rain Dance, but I may knock it down to Discharge, because it isn't doing me any good right now. :/
Lanturn herself is really useful, being secondary bulk. Also, Grass Knot only has 80 BP against Lanty including the super effectiveness, which just rocks. Combine it with boltbeam immunity/resistance, and you have a champ. When battling OU teams, Lanturn is a great Oddball to shove in Starmie's face and cackle maliciously.
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![[Image: dpffa369.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa369.png)
Headache (Relicanth) (F) @ Choice Band
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Double-edge
- Earthquake
- Head Smash
- Waterfall
Relicanth isn't very heavy, but still hits like Mike Tyson in a rage. His ability to take physical hits is appreciated, and Choice Banded Head Smash is the power behind much of this team in early-mid game.
For the Record, CB Head Smash has more power than Adamant Groudon's Earthquake. Seriously. I've tossed this guy into BP teams before, and that's just hilarious.
---
![[Image: dpffa036.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa036.png)
Soft Toy (Clefable) (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/14 Atk/148 Def/96 SDef
Impish nature (+Def, -SAtk)
- Encore
- Thunder Wave
- Softboiled
- Facade
You'll want to smash its head in. Trust me. (Sorry, but Relicanth is mine, so no killing two birds with one stone. D< ) Thunder Wave + Encore + Softboiled make the ultimate support, and Facade is actually pretty strong with Toxic and STAB behind it. Magic Guard is also one of the best abilities ever. Clefable and Hypno love each other, really.
Granted, Clef will be very hard to get on the DS, but Smogon is awesome enough to make it possible.
---
![[Image: dpffa368.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa368.png)
Glimmer (Gorebyss) (F) @ Life Orb
Ability: Swift Swim
EVs: 138 HP/120 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Ice Beam
- Hidden Power [Grass]
Gorebyss never ceases to surprise me with its power. The EVs allow it to outspeed everything base 115 and below, thanks to Swift Swim, and you don't get much faster in UU anyway. Rain Dance'd Surf does >40% to Blissey, which is a LOT. Gorebyss is my late game sweeper, and it's fairly clear why (seeing that he OHKOs practically everything that isn't a dedicated wall/water resist).
---
![[Image: dpffa028.png]](http://pokemonelite2000.com/sprites/dpffa/dpffa028.png)
Prickles (Sandslash) (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Body Slam
- Stealth Rock
- Rapid Spin
- Earthquake
This team involves a lot of switching, so a spinner/spiker is rather useful. Plus Sandslash is just really cool. Him and Lanturn provide Thunder resistances, but Slash proves most effective at dealing with steel types (particularly ones called Metagross)
---
So, yeah. Eventually I'll get this team onto PEarl methinks, but I may as well iron some stuff out beforehand, and concoct an extensive threat list, seeing that I play OU with this as well.
This happened back in the days of Netbattle too, actually. >_>
Anyway, onward!
X-Treme YoYo (Hypno) (F) @ Leftovers
Ability: Insomnia
EVs: 244 HP/252 Def/14 SDef
Bold nature (+Def, -Atk)
- Counter
- Wish
- Hypnosis
- Seismic Toss
Takes hits like a beast, and either tosses them back or statuses the enemy. Wish for general healing, and SToss becuase Hypno's offenses are really bad.
Hypno was a UU that caused me untold stress in 3rd gen (until I got my own Attract/Light Screen/Wish one, but that's another story), but he's my favourite UU wall by far, and managed to shrug off all sorts of attacks. <3
---
The Divine One. (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/36 Spd/192 SAtk/240 SDef
Calm nature (+SDef, -Atk)
- Thunder
- Ice Beam
- Surf
- Confuse Ray
My favourite pokémon ever. Thunder is there because so is Rain Dance, but I may knock it down to Discharge, because it isn't doing me any good right now. :/
Lanturn herself is really useful, being secondary bulk. Also, Grass Knot only has 80 BP against Lanty including the super effectiveness, which just rocks. Combine it with boltbeam immunity/resistance, and you have a champ. When battling OU teams, Lanturn is a great Oddball to shove in Starmie's face and cackle maliciously.
---
Headache (Relicanth) (F) @ Choice Band
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Double-edge
- Earthquake
- Head Smash
- Waterfall
Relicanth isn't very heavy, but still hits like Mike Tyson in a rage. His ability to take physical hits is appreciated, and Choice Banded Head Smash is the power behind much of this team in early-mid game.
For the Record, CB Head Smash has more power than Adamant Groudon's Earthquake. Seriously. I've tossed this guy into BP teams before, and that's just hilarious.
---
Soft Toy (Clefable) (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/14 Atk/148 Def/96 SDef
Impish nature (+Def, -SAtk)
- Encore
- Thunder Wave
- Softboiled
- Facade
You'll want to smash its head in. Trust me. (Sorry, but Relicanth is mine, so no killing two birds with one stone. D< ) Thunder Wave + Encore + Softboiled make the ultimate support, and Facade is actually pretty strong with Toxic and STAB behind it. Magic Guard is also one of the best abilities ever. Clefable and Hypno love each other, really.
Granted, Clef will be very hard to get on the DS, but Smogon is awesome enough to make it possible.
---
Glimmer (Gorebyss) (F) @ Life Orb
Ability: Swift Swim
EVs: 138 HP/120 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Surf
- Ice Beam
- Hidden Power [Grass]
Gorebyss never ceases to surprise me with its power. The EVs allow it to outspeed everything base 115 and below, thanks to Swift Swim, and you don't get much faster in UU anyway. Rain Dance'd Surf does >40% to Blissey, which is a LOT. Gorebyss is my late game sweeper, and it's fairly clear why (seeing that he OHKOs practically everything that isn't a dedicated wall/water resist).
---
Prickles (Sandslash) (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Body Slam
- Stealth Rock
- Rapid Spin
- Earthquake
This team involves a lot of switching, so a spinner/spiker is rather useful. Plus Sandslash is just really cool. Him and Lanturn provide Thunder resistances, but Slash proves most effective at dealing with steel types (particularly ones called Metagross)
---
So, yeah. Eventually I'll get this team onto PEarl methinks, but I may as well iron some stuff out beforehand, and concoct an extensive threat list, seeing that I play OU with this as well.