03-11-2008, 06:27 AM
UMBREON
Abilty: Synchronise
Nature: Relaxed
Item: Chople Berry (Anti-fighting)
EVs: 252 HP; 252 Def; 4 SpD
Moveset
Protect
Wish
Toxic
Trick Room
Used to set up Trick Room then use wish/protect to ensure Ursaring can switch in safely, and survive the turn before flame orb kicks in.
PORYGON2
Abilty: Trace
Nature: Quiet
Item: Leftovers
EVs: 252 HP; 144 SpA; 112 Def
Moveset
Trick Room
Thunderbolt
Ice Beam
Recover
Second trick roomer, and resident boltbeamer.
URSARING
Abilty: Guts
Nature: Brave
Item: Flame Orb
EVs: 252 Atk; 252 HP; 4 Def
Moveset
Façade
Earthquake
Fire Punch
Shadow Claw/ Protect/ Rest
An immense physical sweeper. Facade hits and OHKO basically everything except ghosts and steels, covered by the other moves. Final slot is up for debate, Shadow claw is for ghosts but Gengar is hurt by Fire Punch and Dusknoir by Earthquake so maybe it's not needed. Protect gurantees flame orb kicks in before taking prior damage, but he'll lose a turn of TR. Rest means he can come back out later for another round, but needs cleric support.
SLOWKING
Abilty: Own Tempo
Nature: Quiet
Item: Leftovers
EVs: 252 SpA; 212 HP; 44 Def
Moveset
Surf
Ice Beam
Grass Knot/ HP [Electric]
Nasty Plot/ Slack off
Currently my only real special threat. Both Nasty plot and Slack off are immensely useful, but I don't want to lose coverage of the other moves. Also helps with my fighting weakness.
HONCHKROW
Abilty: Super Luck
Nature: Brave
Item: Life Orb
EVs: 252 Atk; 214 SpD; 44 HP
Moveset
Sucker Punch
Night Slash
Drill Peck
Roost/ Steel Wing/ Sleep Talk
Second physical sweeper, made after getting owned on PBR. Final slot is mostly filler but onchkrows movepool is pretty shallow, and they may come in useful.
I'm still undecided on who should go in the final slot. I was thinking of Sunflora with Sunny Day and Solar power, but think she's to fragile to pull off Sunny day, and be left with enough HP to sweep, since Solar Power means she'll be losing 10% a turn. The sun may mess with Slowking too.
Also I'm thinking of switching either Umbreon or Porygon2 for Cresselia so I don't have both my TR-ers fighting weak. But then I have to find a suitable one.
Okay then over to you...
Abilty: Synchronise
Nature: Relaxed
Item: Chople Berry (Anti-fighting)
EVs: 252 HP; 252 Def; 4 SpD
Moveset
Protect
Wish
Toxic
Trick Room
Used to set up Trick Room then use wish/protect to ensure Ursaring can switch in safely, and survive the turn before flame orb kicks in.
PORYGON2
Abilty: Trace
Nature: Quiet
Item: Leftovers
EVs: 252 HP; 144 SpA; 112 Def
Moveset
Trick Room
Thunderbolt
Ice Beam
Recover
Second trick roomer, and resident boltbeamer.
URSARING
Abilty: Guts
Nature: Brave
Item: Flame Orb
EVs: 252 Atk; 252 HP; 4 Def
Moveset
Façade
Earthquake
Fire Punch
Shadow Claw/ Protect/ Rest
An immense physical sweeper. Facade hits and OHKO basically everything except ghosts and steels, covered by the other moves. Final slot is up for debate, Shadow claw is for ghosts but Gengar is hurt by Fire Punch and Dusknoir by Earthquake so maybe it's not needed. Protect gurantees flame orb kicks in before taking prior damage, but he'll lose a turn of TR. Rest means he can come back out later for another round, but needs cleric support.
SLOWKING
Abilty: Own Tempo
Nature: Quiet
Item: Leftovers
EVs: 252 SpA; 212 HP; 44 Def
Moveset
Surf
Ice Beam
Grass Knot/ HP [Electric]
Nasty Plot/ Slack off
Currently my only real special threat. Both Nasty plot and Slack off are immensely useful, but I don't want to lose coverage of the other moves. Also helps with my fighting weakness.
HONCHKROW
Abilty: Super Luck
Nature: Brave
Item: Life Orb
EVs: 252 Atk; 214 SpD; 44 HP
Moveset
Sucker Punch
Night Slash
Drill Peck
Roost/ Steel Wing/ Sleep Talk
Second physical sweeper, made after getting owned on PBR. Final slot is mostly filler but onchkrows movepool is pretty shallow, and they may come in useful.
I'm still undecided on who should go in the final slot. I was thinking of Sunflora with Sunny Day and Solar power, but think she's to fragile to pull off Sunny day, and be left with enough HP to sweep, since Solar Power means she'll be losing 10% a turn. The sun may mess with Slowking too.
Also I'm thinking of switching either Umbreon or Porygon2 for Cresselia so I don't have both my TR-ers fighting weak. But then I have to find a suitable one.
Okay then over to you...
