This is something that I've bene working on, with some help from Azuremaster.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
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Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Toxic Spikes
- Ice Beam
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Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Earthquake
- Dragon Dance
- Ice Beam
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Metagross @ Life Orb
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Explosion
- Meteor Mash
- Earthquake
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Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Grass Knot (Swamperts)
- Night Slash
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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/126 Def/126 SDef
Bold nature (+Def, -Atk)
- Hypnosis
- Dark Pulse
- Will-o-wisp
- Ice Beam (Garchomp Counter)
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Thanks to anyone who sumbits Suggestions.
Near Wrote:This is something that I've bene working on, with some help from Azuremaster.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/126 Def/126 SDef
Bold nature (+Def, -Atk)
- Hypnosis
- Dark Pulse
- Pain Split
- Will-o-wisp
Seems fine not sure about it as a lead though since it's your only wall. And since it's your only wall destiny bond is really not needed and spiritomb isn't fast enough to pull off a destiny bond either.
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Drapion (M) @ leftovers
Ability: Battle Armor
EVs: 252 HP/120 Atk/132 Def
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Night Slash
- Swords Dance
- X-Scissor
If you want a tank that can toxic spike get rid of this and put Tentacruel on your teamit's pretty much inferior to it and won't be doing much damage since it's so slow and have a ground weakness.
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Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 attack 252 speed
Jolly
- Crunch
- Earthquake
- Ice Beam
- Dragon Dance
Those ev's were dumb Tyranitar is not defensive have you seen the things amount of weaknesses? Why would you want to make it defensive anyway and waste that massive attack stat? You need jolly to get the most out of the DD's, get rid of stone edge and use crunch as your main attack. You can't afford to miss with stone edge so use ice beam which allows you to 1HKO Gliscor which will otherwise wall you and the ice beam allows you to kill non CS choice scarf Garchomps after you outspeed them after a DD.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 152hp/252 attack/ 104 speed
Adamant nature (+Atk, -SAtk)
- Agility
- Explosion
- Meteor Mash
- Earthquake
Just because you are using agility doesn't mean you should forget any speed ev's at all you need some to outspeed certain threats after a agility.
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Alakazam (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Energy Ball
- Psychic
- Focus Blast
- Shadow Ball
There's a reason why people don't use this pokemon anymore.... It's called Weavile and Gengar and Azelf and Porygon-Z they do everything this does and better.
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Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 252 Atk/192 speed/ 64hp
Adamant
- Close Combat
- Psycho Cut
- Ice Punch
- Night Slash
Your team severley lacks speed so you need to Choice Scarf Gallade with the ev's and choice scarf you reach 366 speed meaning that you you can out speed all base 100 pokes and Infernape and any none choice scarfed Garchomp.
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Overall I'm worried about your teams lack of ice and grass moves and lack of 2 efficient walls. Your lack of ice moves is the most worrying however Garchomp can rampage through your team.
Ok still need help guys Garchomp can kill me team so I need help still!
Natty, you have all the knowledge ok...but really, you need to sort out your Jolly natures. If you're gonna run Ice Beam on T-tar with a +Speed nature, put him Hasty or Naive. Preferably Naive since T-tar gets a Sp. Defence boost in Sandstorm anyway.
Meh, I'd get rid of Spiritomb.. IMO its not as good as other walls e.g Skarm/Dusknoir..
mono102 Wrote:Natty, you have all the knowledge ok...but really, you need to sort out your Jolly natures. If you're gonna run Ice Beam on T-tar with a +Speed nature, put him Hasty or Naive. Preferably Naive since T-tar gets a Sp. Defence boost in Sandstorm anyway.
Good point I always miss little things like that.
Thanks for the heads up.
Near Wrote:This is something that I've bene working on, with some help from Azuremaster.
Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
Fine
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Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rapid Spin
- Toxic Spikes
- Ice Beam
Fine
---
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/252 Spd
Naive, Mono is right
- Crunch
- Earthquake
- Dragon Dance
- Ice Beam
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 152 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Explosion
- Meteor Mash
- Earthquake
Fine
---
Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Leaf Blade
- Night Slash
With the attack ev's that you have leaf blade hits Swampert much harder. Over then that it doesn't hit much else hard.
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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/126 Def/126 SDef
Bold nature (+Def, -Atk)
- Hypnosis
- Dark Pulse
- Will-o-wisp
- Ice Beam (Garchomp Counter)
[b]Spiritomb doesn't counter Garchomp your one has no recovery move and is 2HKO'd by one of the weakest Garchomps.
Adamant 252 atk Garchomp EQ with LO vs your spiritomb
Defender HP: 304
Damage: 180 - 211
Damage: 59.21% - 69.41%
It's 2HKO'd
And if it sword dances then it's a 1HKO. So basically your team's still Garchomp weak.
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