Zenrot Wrote:Empoleon (male) @ Leftovers
Torrent
Calm
EVs:? 252 HP 252 SpDef
Ice Beam
Surf
Stealth Rock
Roar
Fair enough it'll get stealth rock in most of the time thanks to its resistances just hope it isn't put to sleep, I don't think it's the greatest lead but it'll do.
Flygon (female) @ Chioce Scarf
Maybe you should try a mixed set and abuse that lovely STAB draco meteor?
EVS: 252 Atk / 120 SpA / 136
Nature: Naive
~ Earthquake
~ U-Turn
~ Stone Edge/Crunch
~ Draco Meteor
EQ for STAB, U-Turn allows you to come in the scout and get out it'll hit Celebi for a fair bit of damage, Stone edge 2HKO's even the bulkyest of Gyara's but crunch can be useful as it allows you to hurt Cress. However if you are using this team as a wifi team not a shoddy team then i'd go with stone edge as you're a lot less likely to see Cress or Azelf. Draco meteor hurts physical walls that switch in... A lot.
Ninetails (male) @ Life Orb
Flash Fire
Jolly
EV's: 252 Special Attack, 252 Speed, 6 HP
Flamethrower
Energy Ball
Hypnosis
Nasty Plot
Hypnosis or confuse ray is it really hard to pick between the two? Hypnosis all the way.
Dusknoir (female) @ Leftovers
Pressure
Sassy
EV's: 252 HP, 132 Defense, 120 Special Defense
Shadow Sneak
Will-o-Wisp
Thunder Punch
Pain Split
Maybe you should make it more physical since Emploeon has the special walling side of things under wraps.
Zangoose @ Choice Band
Immunity
EV's: 252 Attack, 252 Speed, 6 HP
Close Combat
Night Slash
Slash/Return
Quick attack
How did no one notice that you have Swords dance on a choice band set? Cloud must be losing his marbles xD. If you SD while choice banded the only move you'll be able to do is swords dance you wont be able to attack until you switch out and when you do the boost. Return is better then slash but if you dont have access to that massage place then it's hard to get a maxed powerful one easily. Night Slash for Gengar trying to abuse CC immunity, Quick attack to finish off weakened foes it gets STAB too. In all honesty CB Heracross or CS Heracross does this things job 100x better.
Jolteon @ Scope Lens
Volt Absorb
EV's: 252 Special Attack, 252 Speed, 6 HP
Thunderbolt
Thunderwave
HP Ice/Water/Grass
Shadow Ball
HP ice for dragons, meh this thing isn't that great imo.
Sort of expiramental, but I really like them.
I see a massive CSHeracross weak
CS Heracross adamant 252 atk 252 spd to your Emploeon close combat
Defender HP: 372
Damage: 428 - 503
Damage: 115.05% - 135.22%
With only 136 speed ev's 252 max speed heracross outruns Flygon and for this reason you may want to think about running a physical 252 speed set.
Heracross CC to Flygon min defenses 31 defense iv's a high chance of a 1HKO and stealth rocks will push that up.
Defender HP: 301
Move Damage: 282 - 332
Damage: 93.69% - 110.30%
Heracross CC to Ninetails min everything 31 ivs in all defences likely to be a 1HKO and with SR up it will be a 1HKO every time.
Defender HP: 287
Damage: 297 - 350
Damage: 103.48% - 121.95%
Of course you'll switch in Dusknoir as it resists the CC right? But after a while the Heracross user will realise and will start night slashing instead of CC'ing.
CS Heracross on your dusknoir 252 hp 132 def not a 2HKO thankfully.
Defender HP: 294
Damage: 116 - 137
Damage: 39.46% - 46.60%
Choice Band Heracross on your Dusknoir 252 hp 132 def
Defender HP: 294
Damage: 173 - 203
Damage: 58.84% - 69.05%
Will always be a 2HKO be careful.
But lets not forget about how much Heracross loves switching into Dusknoir as it has W-o-W meaning Heracross will get a dreadful guts boost.
CS Heracross with guts boost on your Dusknoir 252 hp 132 def
Defender HP: 294
Damage: 175 - 205
Damage: 59.52% - 69.73%
It's now a 2HKO bye bye Dusknoir and if it gets the boost it'll probably spell doom for the rest of your team too.
Choice Band Heracross guts boost on your Dusknoir 252 hp 132 def
Defender HP: 294
Damage: 259 - 305
Damage: 88.10% - 103.74%
Do I have to say anything....
Now back to CC choice scarf on the rest of your pokes.
CS Heracross on your jolteon min defences.
Defender HP: 271
Damage: 318 - 374
Damage: 117.34% - 138.01%
1HKO.
CS Heracross on your Zangoose.
Defender HP: 287
Damage: 636 - 748
Damage: 221.60% - 260.63%
Overkill ouch....
Looking at that one of the most common threats in the games 6-0's your whole team meaning it's nowt a very good team. Through no fault of your own of course except that you were blind to a threat. Heracross is very common so common that I suggest you add either Gliscor or weezing to your team or scrap your team or pray that you never come up against a Heracross.
I don't see what's so different about the team btw.