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Full Version: RMT-Tribute to Prideless
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My Revision of Prideless's TR team.



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Dusknoir (♂) @ Lum Berry
Ability: Pressure
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Ice Punch
- Pain Split
- Will-o-wisp
- Trick Room
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Rampardos (♂) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Zen Headbutt
- Crunch
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[Image: 286.png]

Breloom (♂) @ Lum Berry
Ability: Effect Spore
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Stone Edge
- Thunderpunch
- Grass Knot
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[Image: 91.png]

Cloyster (♂) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/252 Def
Relaxed nature (+Def, -Spd)
- Protect
- Spikes
- Toxic Spikes
- Ice Beam

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Umbreon (♂) @ Leftovers
Ability: Synchronize
EVs: 252 SDef
Gentle nature (+SDef, -Def)
- Baton Pass
- Wish
- Yawn
- Toxic
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Slowking (♂) @ Wise Glasses
Ability: Oblivious
EVs: 252 HP/252 SAtk/6 SDef
Quiet nature (+SAtk, -Spd)
- Flamethrower
- Focus Blast
- Ice Beam
- Trick Room


Tribute to pride, used this team on me and i got thrashed, you got me thinking strategicaly and have mad me a better battler, thank you prideless.
Hahaha! Good team! But you still won't beat me in Shoddy! 001_tongue JK!

I wonder what Natty would say...I bet he's going to be harsh on this team! O_o
if he does, so be it, that's what he there fore.

there are a few bit's and pieves to be fixed, like i realy prefer a skarm over gliscor, but it has EQ, and i also need a poke with a firre type move, maybe a comp, as back for when the TR falls....
Maybe Chomp in place of starmie...but Chomp won't be much help if trick room will still be out and then a wall would just kill it. So Chomp may not be a good idea. I suggest another poke.
Erm, how exactly is this a TR team?

your base speeds go like

45 - Dusknoir
65 - Umbreon
70 - Breloom

this is about the highest you should go (pretty much, Breloom is pushing it, but it's not too bad)

Then you have Gardevoir, whos speed is above average, Starmie, who has an insane speed, and Gliscor, who's speed is damn good.
Hahaha! Cloud! Like I said Garchomp would not be a good choice.

Now for this team it's not only about trick room, it's also how you plan your strategy to be. Like Cloud said "How exactly is this a TR team?" I suggest you plan the strategy before you go off battling.
Well, you have to be extremely careful when using a fast pokemon, don't forget that trick room is up (they probably won't notice if TR goes down - people usually don't pay attemtion to stuff like that) and you can surprise the hell out of people Wink
Dusknoir...you have given him HP Ice. With a -Sp.Atk nature.
His base Sp. Atk is 65. Base atk. is 100. Pretty stupid thing to do no?

If you're using Starmie as Spinner, you're better off giving it a bulkier.
172 HP / 120 SpA / 216 Spe

And yeah most of them are pretty quick for TR.
Try these Four pokes they Are a TR team =]

Dusknoir @ Levtovers
Ability: Pressure
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Shadow sneak
- Pain Split
- Will-o-wisp
- Trick Room
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Slowbro @ Levtovers
Ability: Does't matter
EVs: 255def 255sp.def
Relaxed
- Slack off
- Trick Room
- Surf
- Psychic/Flametrower
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Bronzong @ Anything lol
Ability: Levitate
EVs: 252 HP the rest balanced in def/sp.def
Relaxed
- Trick room
- Hyno
- EQ
- Gyro ball/Explosion
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Mangnazone@ Life orb
Ability: Magnet pull
EVs: Sp.atk255 hp255
Modest
- Magnet rise
- T-bolt
- Flash cannon
- Explosion
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In TR you want -Speed natures...
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