02-09-2008, 02:40 PM
Well I have a good team that's doing really well in Shoddy. I can't wait to get Wi-fi up so I can own all of you!
Well here it is:
Umbreon
Abillity: Syncronize
Item: Leftovers
Nature: Impish
EVs: 200def 252 spdef 58 hp
Moves:
Yawn
substitute
Toxic
Baton pass
He's generally used as my sleeper. Ask .Cloud, he knows it's annoying. With baton pass and substitute, that'll help protect my jolteon or gengar from lethal attacks. Toxic is to ruin walls and other pokes!
Jolteon
Abillity: Volt absorb
Item: Focus sash
Nature: Rash
EVs: 252 spd 252spatk 6hp
Moves:
Tbolt
Twave
shadowball
Hidden power(Ice)
Used as my PWNer. It can come out and own skarmory bad! Especially after the substitute and baton pass set up. My Jolteon can survive for about three turns and kill half your team. So watch out for this little bugger.
Gengar
Abillity: Levitate
Item: Wide lense
Nature: Timid
EVs: 252 spd 252 spatk
Moves:
Tbolt
Shadowball
Hypnosis
Focus blast
Just the normal gengar. Picks up the scraps and kills those defensive walls. I call him the penetrator. With Hypnnosis and maybe a quick change I an sweep your team. So yeah...
Milotic
Abillity: Marvel scale
Item: sitrus berry
Nature: Calm
EVs: 252 spdef 252 hp 6 spatk
Moves:
hypnosis
ice beam
surf
aqua ring
Ahhh! The one that absorbs water. Water attacks are use less while he's around. He is my Special wall and can take a few hits. Aqua ring will keep him alive. Surf and Icebeam are there to take out the general pokes. Hypnosis is there to sleep the prettys.
Metagross
Abillity: Clear body
Item: Metal coat
Nature: Adamant
EVs: 252 atk 120 hp 120 def 18 sp def
Moves:
Bullet punch
magnet rise
meteor mash
Equake
The all-round General. He can take a few hits can take two Equakes and survive and Magnet rise helps a bunch! Meteor mash to deal a heavy blow. Bullet punch to take out the left over quick pokemon. Equake to take out elec types and other Metagrosses. Oh yes. He Owns!
Garchomp
Abillity: Sand veil
Item: choice scarf
Nature: Adamant
EVs: 252atk 252 spd 6 def
Moves:
Outrage
dragon rush
aerial ace
Equake
He's here to take out blisseys and other annoying walls. Take out other garchomps and kill the popular dragonite and salamence. He just takes out what's left over. Poor Godzilla. Has to feed on scraps. But that makes him all the much tougher! The only reason I would ever put him out while there are five pokemon still out would be for taking out an annoying wall.
Baisically the team is well balanced and takes care of all the weak points. So that way I can switch out and render your attack useless. The only problem might be predictions.
So what do you guys think? Any suggestions?
Well here it is:Umbreon
Abillity: Syncronize
Item: Leftovers
Nature: Impish
EVs: 200def 252 spdef 58 hp
Moves:
Yawn
substitute
Toxic
Baton pass
He's generally used as my sleeper. Ask .Cloud, he knows it's annoying. With baton pass and substitute, that'll help protect my jolteon or gengar from lethal attacks. Toxic is to ruin walls and other pokes!

Jolteon
Abillity: Volt absorb
Item: Focus sash
Nature: Rash
EVs: 252 spd 252spatk 6hp
Moves:
Tbolt
Twave
shadowball
Hidden power(Ice)
Used as my PWNer. It can come out and own skarmory bad! Especially after the substitute and baton pass set up. My Jolteon can survive for about three turns and kill half your team. So watch out for this little bugger.
Gengar
Abillity: Levitate
Item: Wide lense
Nature: Timid
EVs: 252 spd 252 spatk
Moves:
Tbolt
Shadowball
Hypnosis
Focus blast
Just the normal gengar. Picks up the scraps and kills those defensive walls. I call him the penetrator. With Hypnnosis and maybe a quick change I an sweep your team. So yeah...
Milotic
Abillity: Marvel scale
Item: sitrus berry
Nature: Calm
EVs: 252 spdef 252 hp 6 spatk
Moves:
hypnosis
ice beam
surf
aqua ring
Ahhh! The one that absorbs water. Water attacks are use less while he's around. He is my Special wall and can take a few hits. Aqua ring will keep him alive. Surf and Icebeam are there to take out the general pokes. Hypnosis is there to sleep the prettys.
Metagross
Abillity: Clear body
Item: Metal coat
Nature: Adamant
EVs: 252 atk 120 hp 120 def 18 sp def
Moves:
Bullet punch
magnet rise
meteor mash
Equake
The all-round General. He can take a few hits can take two Equakes and survive and Magnet rise helps a bunch! Meteor mash to deal a heavy blow. Bullet punch to take out the left over quick pokemon. Equake to take out elec types and other Metagrosses. Oh yes. He Owns!

Garchomp
Abillity: Sand veil
Item: choice scarf
Nature: Adamant
EVs: 252atk 252 spd 6 def
Moves:
Outrage
dragon rush
aerial ace
Equake
He's here to take out blisseys and other annoying walls. Take out other garchomps and kill the popular dragonite and salamence. He just takes out what's left over. Poor Godzilla. Has to feed on scraps. But that makes him all the much tougher! The only reason I would ever put him out while there are five pokemon still out would be for taking out an annoying wall.
Baisically the team is well balanced and takes care of all the weak points. So that way I can switch out and render your attack useless. The only problem might be predictions.
So what do you guys think? Any suggestions?
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