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Well I have a good team that's doing really well in Shoddy. I can't wait to get Wi-fi up so I can own all of you! Cool Well here it is:

Umbreon
Abillity: Syncronize
Item: Leftovers
Nature: Impish
EVs: 200def 252 spdef 58 hp
Moves:
Yawn
substitute
Toxic
Baton pass
He's generally used as my sleeper. Ask .Cloud, he knows it's annoying. With baton pass and substitute, that'll help protect my jolteon or gengar from lethal attacks. Toxic is to ruin walls and other pokes! 001_tongue

Jolteon
Abillity: Volt absorb
Item: Focus sash
Nature: Rash
EVs: 252 spd 252spatk 6hp
Moves:
Tbolt
Twave
shadowball
Hidden power(Ice)
Used as my PWNer. It can come out and own skarmory bad! Especially after the substitute and baton pass set up. My Jolteon can survive for about three turns and kill half your team. So watch out for this little bugger.

Gengar
Abillity: Levitate
Item: Wide lense
Nature: Timid
EVs: 252 spd 252 spatk
Moves:
Tbolt
Shadowball
Hypnosis
Focus blast
Just the normal gengar. Picks up the scraps and kills those defensive walls. I call him the penetrator. With Hypnnosis and maybe a quick change I an sweep your team. So yeah...

Milotic
Abillity: Marvel scale
Item: sitrus berry
Nature: Calm
EVs: 252 spdef 252 hp 6 spatk
Moves:
hypnosis
ice beam
surf
aqua ring

Ahhh! The one that absorbs water. Water attacks are use less while he's around. He is my Special wall and can take a few hits. Aqua ring will keep him alive. Surf and Icebeam are there to take out the general pokes. Hypnosis is there to sleep the prettys.

Metagross
Abillity: Clear body
Item: Metal coat
Nature: Adamant
EVs: 252 atk 120 hp 120 def 18 sp def
Moves:
Bullet punch
magnet rise
meteor mash
Equake
The all-round General. He can take a few hits can take two Equakes and survive and Magnet rise helps a bunch! Meteor mash to deal a heavy blow. Bullet punch to take out the left over quick pokemon. Equake to take out elec types and other Metagrosses. Oh yes. He Owns! 001_tongue

Garchomp
Abillity: Sand veil
Item: choice scarf
Nature: Adamant
EVs: 252atk 252 spd 6 def
Moves:
Outrage
dragon rush
aerial ace
Equake
He's here to take out blisseys and other annoying walls. Take out other garchomps and kill the popular dragonite and salamence. He just takes out what's left over. Poor Godzilla. Has to feed on scraps. But that makes him all the much tougher! The only reason I would ever put him out while there are five pokemon still out would be for taking out an annoying wall.

Baisically the team is well balanced and takes care of all the weak points. So that way I can switch out and render your attack useless. The only problem might be predictions.

So what do you guys think? Any suggestions?
No one huh? So no help at all? Oh well...
i think its an awsome team
It looks really good!
I edited my team so look.
What changes did you make can you put them in italics please.
(Will rate tomorrow)
nattyb Wrote:What changes did you make can you put them in italics please.
(Will rate tomorrow)

I put them in bold instead. Italic is rather unoticable. So there you go nattyb sensei!
sucking up i see...

well nattyb-sun, may i clean your shoes, mow your lawn?

and good team BTW, i will still rip it apart..
Hahahaha this is hilarious, your team is Abomasnow weak. Its Ice shard kos 2 of your pokes and serverly weaknens Jolteon (80% i think). Eq own Metagorss, wood hammer does the same to Milotic and brick break for your Umbreon :O
Azuremaster Wrote:Well I have a good team that's doing really well in Shoddy. I can't wait to get Wi-fi up so I can own all of you! Cool Well here it is:


Umbreon

Abillity: Syncronize
Item: Leftovers
Nature: Impish
EVs: 252 spdef 252 Hp
Moves:
Yawn
substitute
Toxic
Baton pass
He's generally used as my sleeper. Ask .Cloud, he knows it's annoying. With baton pass and substitute, that'll help protect my jolteon or gengar from lethal attacks. Toxic is to ruin walls and other pokes! 001_tongue
Shouldn't be your lead. Yawn isn't a very reliable sleeping move and be warned Metagross lolz at this thing and Lucario even more so both of them resisting toxic. This thing isn't much of a special wall to be honest.

(Why do people love this thing so much? Sad )

Jolteon
Abillity: Volt absorb
Item: Focus sash
Nature: Rash
EVs: 252 spd 252spatk 6hp
Moves:
Tbolt
Twave
shadowball
Hidden power(Ice)
Used as my PWNer. It can come out and own skarmory bad! Especially after the substitute and baton pass set up. My Jolteon can survive for about three turns and kill half your team. So watch out for this little bugger.
Meh okay but from my exprience this thing isn't so great but meh we'll see on Shoddy....

Gengar
Abillity: Levitate
Item: Wide lense
Nature: Timid
EVs: 252 spd 252 spatk
Moves:
Tbolt
Shadowball
Hypnosis
Focus blast
Just the normal gengar. Picks up the scraps and kills those defensive walls. I call him the penetrator. With Hypnnosis and maybe a quick change I an sweep your team. So yeah...
Fine, and standard.

Milotic
Abillity: Marvel scale
Item: [b]Leftovers

Nature: Modest
EVs: 252 HP / 232 Def / 24 SpA
Moves:
~ Surf
~ Ice Beam / Toxic
~ Rest
~ Sleep Talk
Ahhh! The one that absorbs water. Water attacks are use less while he's around. He is my Special wall and can take a few hits. Aqua ring will keep him alive. Surf and Icebeam are there to take out the general pokes. Hypnosis is there to sleep the prettys.
Bad set. Why would you give Milotic that pathetic recovery move aqua ring when it has recover one of the best recovery moves in the game for starters? But right now you're probably wondering why I'm suggesting rest when I just said it has recover? Well Milotic has marvel scale, meaning when it's a sleep (when you use rest) its defence is boosted by a lovely 50% so the use of rest and also using rest talk with it meaning that Milotic can still attack is great. Modest since she has the marvel scale boost and won't need the extra few ev's from Bold.

Metagross
Abillity: Clear body
Item: Life orb
Nature: Adamant
EVs: 152 HP / 252 Atk / 104 Spe
Moves:

~ Meteor Mash
~ Earthquake
~ Agility
~ Explosion


Use this set, trust me it sweeps teams easily. though lacks the bulkyness of your set. Its simple use agility then begin to sweep meteor mash is your main attacking move. When Metagross is about to die (probably due to life orb though you could use leftovers instead) or you think the time's right then explode on them.[/b]
The all-round General. He can take a few hits can take two Equakes and survive and Magnet rise helps a bunch! Meteor mash to deal a heavy blow. Bullet punch to take out the left over quick pokemon. Equake to take out elec types and other Metagrosses. Oh yes. He Owns! 001_tongue

Garchomp
Abillity: Sand veil
Item: choice scarf
Nature: Adamant
EVs: 252atk 252 spd 6 def The standard set for ScarfChomp ev's is 252 Atk / 32 SpD / 224 Spe only 224 speed evs but many people make sure that their choice scarfers outspeed Scarf Garchomp so a trick of mine is that I deviate from the standard and add more speed ev's so thing that people think should outspeed Garchomp don't.
Moves:
Outrage
Fire Blast
Crunch
Equake
Bad set.
Lesson 1: Unless you really need to. Do not! Put two moves of the same type on one pokemon you lose coverage.
Lesson 2: Accuracy >>> damage in most case so dragon claw is better than dragon rush.
Crunch is for Cressilia which would otherwise wall you, Fire blast is for Skarmory which would otherwise a wall you. After one of your pokes has died bring in Garchomp and use outrage to get a revenge kill.


He's here to take out blisseys and other annoying walls. Take out other garchomps and kill the popular dragonite and salamence. He just takes out what's left over. Poor Godzilla. Has to feed on scraps. But that makes him all the much tougher! The only reason I would ever put him out while there are five pokemon still out would be for taking out an annoying wall.

Baisically the team is well balanced and takes care of all the weak points. So that way I can switch out and render your attack useless. The only problem might be predictions.

So what do you guys think? Any suggestions?

It's okay but your lack of a special wall except Umbreon worrys me.
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