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Full Version: My Final Stand
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I have been working on this team for quite a while
tell me what you think =)

Skarmory@Impish
[Image: 227-3.png]
EVs 252Defence 252Hp Item Leftovers
Roost
Roar
Spikes
Steath Rock
physical wall/Pazer/Spiker

Millotic@Modest
[Image: 350-3.png]
EVs 252Sp.def 252Sp.Atk Item Flare Orb
Surf
Mirror Coat
Ice Beam
Recover
Sp.wall

Infernape@Naive
[Image: 392-3.png]
EVs 104Attack 145Sp.atk Speed252
Close Combat
Earthquake
Flamethrower
Grass Knot
Mix Sweeper

Weavile@Adamant
[Image: 461-3.png]
EVs 252Attack 252Speed Item Expert Belt
Ice Punch
Brick Break
Night Slash
Aerial Ace
Physical Sweeper

Yanmega@Modest
[Image: 469-3.png]
EVs 252Sp.atk 252Speed Item Kings Rock
Protect
Air Slash
Giga Drain
Shaow ball
Sp.sweeper

Dusknoir@Impish
[Image: 477-3.png]
EVs 252Defence 252Sp.def
Night Shade
Pain Split
Will o Wisp
Mean Look
Mix wall
It's basically the same team as mine
For dusknoir i suggest you give it ice/thunder/fire punch instead of mean look. You need 252hp,100 attack and the rest spdef and def split. base hp is 40 thats why, attack is bad unless ev'd then it becomes alright
I'd recommend replacing Roar with Whirlwind on Skarmory.
It does what Roar can do, but it can also hit Pokemon with the Soundproof ability. 001_smile
But it depends on whether she already has the scarmory and doesn't want to breed again. Mine has roar and it works fine, instead of whirlwind it has drill peck which works because you have roar
willz968 Wrote:I'd recommend replacing Roar with Whirlwind on Skarmory.
It does what Roar can do, but it can also hit Pokemon with the Soundproof ability. 001_smile
I agree with Willz, also doesn't whirlwind hit flying pokes?
Skarmory:
I wouldn't reccomend spikes and stealth rock. It is quite hard to set up two with a single pokemon. If you lay down one, they can switch to the appropriate counter and then you can't lay the other down.

Milotic:
Take some EV's out of SpAtk and put them into HP. I wouldn't recommend flame orb, if they have sandstorm up, you're losing 12% per turn and you have no leftovers recovery, you will be reliing on recovery every other turn.

Infernape
Good, you don't have nasty plot (which is standard) so I would put Expert belt on, as you S.E a lot with that moveset.

Weavile:
Fine, I would add Choice band to that set, to give some extra kick (I also prefer banded Ice shard over punch but meh) or I would add swords dance, but your set works as well, just doesn't get that extra kick.

Yanmega:
Fine, I assume you're going for flinch, although Togekiss does a flinching set much better (T-Wave/Body Slam + Air Slash + Serene Grace = annoy the hell out of opponent)

Dusknoir:
Pump EV's into HP as Dusknoirs HP is quite appaling. Personally, I wouldn't go Night Shade as Dusknoir has access to a few punches (Thunder, Fire, Shadow Sneak and the like) But Night shade will work due to no att EV's I suppose.

EDIT: Oh, and Webmonkey, how is it the same as yours???
Cloud Wrote:Infernape
Good, you don't have nasty plot (which is standard) so I would put Expert belt on, as you S.E a lot with that moveset.

Weavile:
Fine, I would add Choice band to that set, to give some extra kick (I also prefer banded Ice shard over punch but meh) or I would add swords dance, but your set works as well, just doesn't get that extra kick.

Yanmega:
Fine, I assume you're going for flinch, although Togekiss does a flinching set much better (T-Wave/Body Slam + Air Slash + Serene Grace = annoy the hell out of opponent)
Nasty plot takes up 1move
i want ape to be a mix sweeper not a nasty ploter
it was him of lucario Bored

its adamant giveing him 361 attack
and some good type coverage
hence the expert belt

yeah sota lol
but i really am using him as a sp.aweeper
and air slash is stab
he is great sp.sweeper maybe even the best
but only becuse of speed boost.
Mixfernape generally has nasty plot with flamethrower and grass knot, with close combat to destroy special walls (e.g. totally rapes Blissey)

For weavile, your set works, I just like to have that extra kick behind attacks (more than x1.2), even if it makes Weavile hit and run, but there's nothing wrong with your set, just a personal preference

For Togekiss vs Yanmega, I prefer Togekiss, as you usually paralyse them anyway, making them slower than you (try and predict so as to paralyse them on the switch).
Why does Infernape know Earthquake?
Sulla Wrote:Why does Infernape know Earthquake?

Why shouldn't it? In place of Nasty Plot?
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